add(BaseEntity entity) | game2dai.World | |
add(Artefact artefact) | game2dai.World | private |
add(Building b) | game2dai.World | private |
add(Obstacle obstacle) | game2dai.World | private |
add(Wall w) | game2dai.World | private |
add(MovingEntity me) | game2dai.World | private |
allEntities (defined in game2dai.World) | game2dai.World | static |
artefact_parts (defined in game2dai.World) | game2dai.World | private |
artefacts (defined in game2dai.World) | game2dai.World | private |
birth(BaseEntity entity, double timeToBirth) | game2dai.World | |
building_parts (defined in game2dai.World) | game2dai.World | private |
buildings (defined in game2dai.World) | game2dai.World | private |
cancelBirthsAndDeaths() | game2dai.World | |
checkPartitionMoves() | game2dai.World | private |
count (defined in game2dai.World) | game2dai.World | privatestatic |
cspOn (defined in game2dai.World) | game2dai.World | private |
cumTime (defined in game2dai.World) | game2dai.World | privatestatic |
death(BaseEntity entity, double timeToLive) | game2dai.World | |
death(int entityID, double timeToLive) | game2dai.World | |
displayHeight (defined in game2dai.World) | game2dai.World | private |
displayWidth (defined in game2dai.World) | game2dai.World | private |
draw() | game2dai.World | |
draw(double elapsedTime) | game2dai.World | |
drawSet (defined in game2dai.World) | game2dai.World | private |
ensureNoOvelapInPartition(double deltaTime, Set< MovingEntity > partSet) | game2dai.World | private |
ensureNoOverlap(double deltaTime) | game2dai.World | private |
ensureNoOverlap(double deltaTime, MovingEntity m0, MovingEntity m1) | game2dai.World | private |
entityChangeList (defined in game2dai.World) | game2dai.World | private |
exists(int id) | game2dai.World | |
exists(BaseEntity entity) | game2dai.World | |
getBuildings(MovingEntity m) | game2dai.World | |
getEntity(int entityID) | game2dai.World | |
getMovers(MovingEntity m) | game2dai.World | |
getMovers(MovingEntity m, double range) | game2dai.World | |
getObstacles(MovingEntity m) | game2dai.World | |
getObstacles(double x, double y) (defined in game2dai.World) | game2dai.World | |
getObstacles(MovingEntity m, double px, double py) | game2dai.World | |
getPartition(double x, double y) | game2dai.World | private |
getWalls(MovingEntity m) | game2dai.World | |
getWalls(MovingEntity m, double px, double py) | game2dai.World | |
isCspOn() | game2dai.World | |
isNoOverlapOn() | game2dai.World | |
makeDrawSet() | game2dai.World | protected |
movers (defined in game2dai.World) | game2dai.World | private |
moveToWorldX(double wx) | game2dai.World | |
moveToWorldXY(double wx, double wy) | game2dai.World | |
moveToWorldY(double wy) | game2dai.World | |
moving_parts (defined in game2dai.World) | game2dai.World | private |
nbr_artefacts | game2dai.World | |
nbr_buildings | game2dai.World | |
nbr_movers | game2dai.World | |
nbr_obstacles | game2dai.World | |
nbr_walls | game2dai.World | |
noOverlap (defined in game2dai.World) | game2dai.World | private |
noOverlap(boolean noOverlap) | game2dai.World | |
obstacle_parts (defined in game2dai.World) | game2dai.World | private |
obstacles (defined in game2dai.World) | game2dai.World | private |
panPixelX(int px) | game2dai.World | |
panPixelXY(int px, int py) | game2dai.World | |
panPixelY(int py) | game2dai.World | |
panWorldX(double wx) | game2dai.World | |
panWorldXY(double wx, double wy) | game2dai.World | |
panWorldY(double wy) | game2dai.World | |
partOverlap (defined in game2dai.World) | game2dai.World | private |
partSize (defined in game2dai.World) | game2dai.World | private |
pixel2world(int px, int py, Vector2D wxy) | game2dai.World | |
printForceData() | game2dai.World | |
remove(BaseEntity entity) | game2dai.World | private |
remove(Artefact artefact) | game2dai.World | private |
remove(Obstacle obstacle) | game2dai.World | private |
remove(Wall wall) | game2dai.World | private |
remove(Building b) | game2dai.World | private |
remove(MovingEntity me) | game2dai.World | private |
scale(double scale) | game2dai.World | |
scale() | game2dai.World | |
timer (defined in game2dai.World) | game2dai.World | privatestatic |
update(double deltaTime) | game2dai.World | |
viewOnWorld (defined in game2dai.World) | game2dai.World | private |
viewOnWorld() | game2dai.World | |
viewScale (defined in game2dai.World) | game2dai.World | private |
wall_parts (defined in game2dai.World) | game2dai.World | private |
walls (defined in game2dai.World) | game2dai.World | private |
World() | game2dai.World | private |
World(int width, int height) | game2dai.World | |
World(int width, int height, double partitionSize, double partitionOverlap) | game2dai.World | |
world2pixel(double wx, double wy, Point pxy) | game2dai.World | |
world2pixel(Vector2D wxy, Point pxy) | game2dai.World | |
worldUpdateTime | game2dai.World | |
xOffset() | game2dai.World | |
yOffset() | game2dai.World | |