AI for Games 1.1.1
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game2dai.World Member List

This is the complete list of members for game2dai.World, including all inherited members.

add(BaseEntity entity)game2dai.World
add(Artefact artefact)game2dai.Worldprivate
add(Building b)game2dai.Worldprivate
add(Obstacle obstacle)game2dai.Worldprivate
add(Wall w)game2dai.Worldprivate
add(MovingEntity me)game2dai.Worldprivate
allEntities (defined in game2dai.World)game2dai.Worldstatic
artefact_parts (defined in game2dai.World)game2dai.Worldprivate
artefacts (defined in game2dai.World)game2dai.Worldprivate
birth(BaseEntity entity, double timeToBirth)game2dai.World
building_parts (defined in game2dai.World)game2dai.Worldprivate
buildings (defined in game2dai.World)game2dai.Worldprivate
cancelBirthsAndDeaths()game2dai.World
checkPartitionMoves()game2dai.Worldprivate
count (defined in game2dai.World)game2dai.Worldprivatestatic
cspOn (defined in game2dai.World)game2dai.Worldprivate
cumTime (defined in game2dai.World)game2dai.Worldprivatestatic
death(BaseEntity entity, double timeToLive)game2dai.World
death(int entityID, double timeToLive)game2dai.World
displayHeight (defined in game2dai.World)game2dai.Worldprivate
displayWidth (defined in game2dai.World)game2dai.Worldprivate
draw()game2dai.World
draw(double elapsedTime)game2dai.World
drawSet (defined in game2dai.World)game2dai.Worldprivate
ensureNoOvelapInPartition(double deltaTime, Set< MovingEntity > partSet)game2dai.Worldprivate
ensureNoOverlap(double deltaTime)game2dai.Worldprivate
ensureNoOverlap(double deltaTime, MovingEntity m0, MovingEntity m1)game2dai.Worldprivate
entityChangeList (defined in game2dai.World)game2dai.Worldprivate
exists(int id)game2dai.World
exists(BaseEntity entity)game2dai.World
getBuildings(MovingEntity m)game2dai.World
getEntity(int entityID)game2dai.World
getMovers(MovingEntity m)game2dai.World
getMovers(MovingEntity m, double range)game2dai.World
getObstacles(MovingEntity m)game2dai.World
getObstacles(double x, double y) (defined in game2dai.World)game2dai.World
getObstacles(MovingEntity m, double px, double py)game2dai.World
getPartition(double x, double y)game2dai.Worldprivate
getWalls(MovingEntity m)game2dai.World
getWalls(MovingEntity m, double px, double py)game2dai.World
isCspOn()game2dai.World
isNoOverlapOn()game2dai.World
makeDrawSet()game2dai.Worldprotected
movers (defined in game2dai.World)game2dai.Worldprivate
moveToWorldX(double wx)game2dai.World
moveToWorldXY(double wx, double wy)game2dai.World
moveToWorldY(double wy)game2dai.World
moving_parts (defined in game2dai.World)game2dai.Worldprivate
nbr_artefactsgame2dai.World
nbr_buildingsgame2dai.World
nbr_moversgame2dai.World
nbr_obstaclesgame2dai.World
nbr_wallsgame2dai.World
noOverlap (defined in game2dai.World)game2dai.Worldprivate
noOverlap(boolean noOverlap)game2dai.World
obstacle_parts (defined in game2dai.World)game2dai.Worldprivate
obstacles (defined in game2dai.World)game2dai.Worldprivate
panPixelX(int px)game2dai.World
panPixelXY(int px, int py)game2dai.World
panPixelY(int py)game2dai.World
panWorldX(double wx)game2dai.World
panWorldXY(double wx, double wy)game2dai.World
panWorldY(double wy)game2dai.World
partOverlap (defined in game2dai.World)game2dai.Worldprivate
partSize (defined in game2dai.World)game2dai.Worldprivate
pixel2world(int px, int py, Vector2D wxy)game2dai.World
printForceData()game2dai.World
remove(BaseEntity entity)game2dai.Worldprivate
remove(Artefact artefact)game2dai.Worldprivate
remove(Obstacle obstacle)game2dai.Worldprivate
remove(Wall wall)game2dai.Worldprivate
remove(Building b)game2dai.Worldprivate
remove(MovingEntity me)game2dai.Worldprivate
scale(double scale)game2dai.World
scale()game2dai.World
timer (defined in game2dai.World)game2dai.Worldprivatestatic
update(double deltaTime)game2dai.World
viewOnWorld (defined in game2dai.World)game2dai.Worldprivate
viewOnWorld()game2dai.World
viewScale (defined in game2dai.World)game2dai.Worldprivate
wall_parts (defined in game2dai.World)game2dai.Worldprivate
walls (defined in game2dai.World)game2dai.Worldprivate
World()game2dai.Worldprivate
World(int width, int height)game2dai.World
World(int width, int height, double partitionSize, double partitionOverlap)game2dai.World
world2pixel(double wx, double wy, Point pxy)game2dai.World
world2pixel(Vector2D wxy, Point pxy)game2dai.World
worldUpdateTimegame2dai.World
xOffset()game2dai.World
yOffset()game2dai.World