AI for Games 1.1.1
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game2dai.entities.Artefact Member List

This is the complete list of members for game2dai.entities.Artefact, including all inherited members.

addFSM()game2dai.entities.BaseEntity
Artefact()game2dai.entities.Artefact
Artefact(String entityName)game2dai.entities.Artefact
Artefact(String entityName, Vector2D entityPos, double width, double height)game2dai.entities.Artefact
BaseEntity()game2dai.entities.BaseEntity
BaseEntity(String name)game2dai.entities.BaseEntity
BaseEntity(String entityName, Vector2D entityPos, double entityColRadius)game2dai.entities.BaseEntity
born(World world, double timeToLive)game2dai.entities.BaseEntity
colRadius (defined in game2dai.entities.BaseEntity)game2dai.entities.BaseEntityprotected
colRadius()game2dai.entities.BaseEntity
colRadius(double colRadius)game2dai.entities.BaseEntity
compareTo(BaseEntity o)game2dai.entities.BaseEntity
die(World world, double timeToLive)game2dai.entities.BaseEntity
draw(World world)game2dai.entities.BaseEntity
draw(double elapsedTime, World world)game2dai.entities.BaseEntity
entityID (defined in game2dai.entities.BaseEntity)game2dai.entities.BaseEntityprotected
FSM()game2dai.entities.BaseEntity
fsm (defined in game2dai.entities.BaseEntity)game2dai.entities.BaseEntityprivate
getExtent()game2dai.entities.Artefact
hasFSM()game2dai.entities.BaseEntity
ID()game2dai.entities.BaseEntity
isEitherSide(double x0, double y0, double x1, double y1)game2dai.entities.BaseEntity
isEitherSide(Vector2D p0, Vector2D p1)game2dai.entities.BaseEntity
isInDomain(Domain view)game2dai.entities.Artefact
isOver(double px, double py)game2dai.entities.BaseEntity
isOverLapAllowed()game2dai.entities.BaseEntity
isVisible()game2dai.entities.BaseEntity
maxX (defined in game2dai.entities.Artefact)game2dai.entities.Artefactprotected
maxY (defined in game2dai.entities.Artefact)game2dai.entities.Artefactprotected
minX (defined in game2dai.entities.Artefact)game2dai.entities.Artefactprotected
minY (defined in game2dai.entities.Artefact)game2dai.entities.Artefactprotected
moveBy(double x, double y)game2dai.entities.BaseEntity
moveBy(Vector2D p)game2dai.entities.BaseEntity
moveTo(double x, double y)game2dai.entities.BaseEntity
moveTo(Vector2D p)game2dai.entities.BaseEntity
name (defined in game2dai.entities.BaseEntity)game2dai.entities.BaseEntityprotected
name(String name)game2dai.entities.BaseEntity
name()game2dai.entities.BaseEntity
nextID (defined in game2dai.entities.BaseEntity)game2dai.entities.BaseEntityprivatestatic
overLapAllowed(boolean overLapAllowed)game2dai.entities.BaseEntity
overlapAllowed (defined in game2dai.entities.BaseEntity)game2dai.entities.BaseEntitypackage
pos (defined in game2dai.entities.BaseEntity)game2dai.entities.BaseEntityprotected
pos()game2dai.entities.BaseEntity
removeFSM()game2dai.entities.BaseEntity
renderer (defined in game2dai.entities.BaseEntity)game2dai.entities.BaseEntityprotected
renderer(Picture renderer)game2dai.entities.BaseEntity
renderer()game2dai.entities.BaseEntity
taggame2dai.entities.BaseEntity
tagNogame2dai.entities.BaseEntity
toString()game2dai.entities.BaseEntity
update(double deltaTime, World world)game2dai.entities.BaseEntity
updateFSM(double deltaTime, World world)game2dai.entities.BaseEntity
visible (defined in game2dai.entities.BaseEntity)game2dai.entities.BaseEntityprotected
visible(boolean visible)game2dai.entities.BaseEntity
Z()game2dai.entities.BaseEntity
Z(int z)game2dai.entities.BaseEntity
z (defined in game2dai.entities.BaseEntity)game2dai.entities.BaseEntityprivate