addFSM() | game2dai.entities.BaseEntity | |
BaseEntity() | game2dai.entities.BaseEntity | |
BaseEntity(String name) | game2dai.entities.BaseEntity | |
BaseEntity(String entityName, Vector2D entityPos, double entityColRadius) | game2dai.entities.BaseEntity | |
born(World world, double timeToLive) | game2dai.entities.BaseEntity | |
Building(Vector2D[] contour) | game2dai.entities.Building | |
Building(Vector2D offset, Vector2D[] contour) | game2dai.entities.Building | |
Building(String name, Vector2D offset, Vector2D[] contour) | game2dai.entities.Building | |
colRadius (defined in game2dai.entities.BaseEntity) | game2dai.entities.BaseEntity | protected |
colRadius() | game2dai.entities.BaseEntity | |
colRadius(double colRadius) | game2dai.entities.BaseEntity | |
compareTo(BaseEntity o) | game2dai.entities.BaseEntity | |
contour (defined in game2dai.entities.Building) | game2dai.entities.Building | private |
contour() | game2dai.entities.Building | |
die(World world, double timeToLive) | game2dai.entities.BaseEntity | |
draw(World world) | game2dai.entities.BaseEntity | |
draw(double elapsedTime, World world) | game2dai.entities.BaseEntity | |
entityID (defined in game2dai.entities.BaseEntity) | game2dai.entities.BaseEntity | protected |
expandedContour(double e) | game2dai.entities.Building | |
fsm (defined in game2dai.entities.BaseEntity) | game2dai.entities.BaseEntity | private |
FSM() | game2dai.entities.BaseEntity | |
getExtent() | game2dai.entities.Building | |
hasFSM() | game2dai.entities.BaseEntity | |
ID() | game2dai.entities.BaseEntity | |
isEitherSide(double x0, double y0, double x1, double y1) | game2dai.entities.Building | |
game2dai::entities::BaseEntity.isEitherSide(Vector2D p0, Vector2D p1) | game2dai.entities.BaseEntity | |
isInDomain(Domain view) | game2dai.entities.Building | |
isOver(double px, double py) | game2dai.entities.Building | |
isOverLapAllowed() | game2dai.entities.BaseEntity | |
isVisible() | game2dai.entities.BaseEntity | |
makeFromXML(PApplet app, String xmlFilename) | game2dai.entities.Building | static |
makeFromXML(String xmlFilename) | game2dai.entities.Building | static |
makeFromXML(File xmlFile) | game2dai.entities.Building | static |
maxX (defined in game2dai.entities.Building) | game2dai.entities.Building | private |
maxY (defined in game2dai.entities.Building) | game2dai.entities.Building | private |
minX (defined in game2dai.entities.Building) | game2dai.entities.Building | private |
minY (defined in game2dai.entities.Building) | game2dai.entities.Building | private |
moveBy(double x, double y) | game2dai.entities.BaseEntity | |
moveBy(Vector2D p) | game2dai.entities.BaseEntity | |
moveTo(double x, double y) | game2dai.entities.BaseEntity | |
moveTo(Vector2D p) | game2dai.entities.BaseEntity | |
name (defined in game2dai.entities.BaseEntity) | game2dai.entities.BaseEntity | protected |
name(String name) | game2dai.entities.BaseEntity | |
name() | game2dai.entities.BaseEntity | |
nextID (defined in game2dai.entities.BaseEntity) | game2dai.entities.BaseEntity | privatestatic |
overlapAllowed (defined in game2dai.entities.BaseEntity) | game2dai.entities.BaseEntity | package |
overLapAllowed(boolean overLapAllowed) | game2dai.entities.BaseEntity | |
pos (defined in game2dai.entities.BaseEntity) | game2dai.entities.BaseEntity | protected |
pos() | game2dai.entities.BaseEntity | |
removeFSM() | game2dai.entities.BaseEntity | |
renderer (defined in game2dai.entities.BaseEntity) | game2dai.entities.BaseEntity | protected |
renderer(Picture renderer) | game2dai.entities.BaseEntity | |
renderer() | game2dai.entities.BaseEntity | |
tag | game2dai.entities.BaseEntity | |
tagNo | game2dai.entities.BaseEntity | |
toString() | game2dai.entities.Building | |
triangle (defined in game2dai.entities.Building) | game2dai.entities.Building | private |
triangle() | game2dai.entities.Building | |
update(double deltaTime, World world) | game2dai.entities.BaseEntity | |
updateFSM(double deltaTime, World world) | game2dai.entities.BaseEntity | |
visible (defined in game2dai.entities.BaseEntity) | game2dai.entities.BaseEntity | protected |
visible(boolean visible) | game2dai.entities.BaseEntity | |
walls (defined in game2dai.entities.Building) | game2dai.entities.Building | private |
walls() | game2dai.entities.Building | |
walls(Wall[] walls) | game2dai.entities.Building | |
Z() | game2dai.entities.BaseEntity | |
Z(int z) | game2dai.entities.BaseEntity | |
z (defined in game2dai.entities.BaseEntity) | game2dai.entities.BaseEntity | private |