AI for Games 1.1.1
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game2dai.entities.Vehicle Member List

This is the complete list of members for game2dai.entities.Vehicle, including all inherited members.

accelgame2dai.entities.Vehicleprotected
addFSM()game2dai.entities.BaseEntity
apgame2dai.entities.Vehicleprivate
AP(AutoPilot ap)game2dai.entities.Vehicle
AP()game2dai.entities.Vehicle
applyDomainConstraint()game2dai.entities.MovingEntityprotected
BaseEntity()game2dai.entities.BaseEntity
BaseEntity(String name)game2dai.entities.BaseEntity
BaseEntity(String entityName, Vector2D entityPos, double entityColRadius)game2dai.entities.BaseEntity
born(World world, double timeToLive)game2dai.entities.BaseEntity
canSee(World world, double x0, double y0)game2dai.entities.MovingEntity
canSee(World world, Vector2D pos)game2dai.entities.MovingEntity
colRadius (defined in game2dai.entities.BaseEntity)game2dai.entities.BaseEntityprotected
colRadius()game2dai.entities.BaseEntity
colRadius(double colRadius)game2dai.entities.BaseEntity
compareTo(BaseEntity o)game2dai.entities.BaseEntity
currTurnRate (defined in game2dai.entities.MovingEntity)game2dai.entities.MovingEntityprotected
die(World world, double timeToLive)game2dai.entities.BaseEntity
domainConstraint (defined in game2dai.entities.MovingEntity)game2dai.entities.MovingEntityprotected
draw(double elapsedTime, World world)game2dai.entities.MovingEntity
draw(World world)game2dai.entities.MovingEntity
entityID (defined in game2dai.entities.BaseEntity)game2dai.entities.BaseEntityprotected
forcegame2dai.entities.Vehicleprotected
forceRecordergame2dai.entities.Vehicleprotected
forceRecorder()game2dai.entities.Vehicle
forceRecorderOff()game2dai.entities.Vehicle
forceRecorderOn()game2dai.entities.Vehicle
FSM()game2dai.entities.BaseEntity
fsm (defined in game2dai.entities.BaseEntity)game2dai.entities.BaseEntityprivate
hasForceRecorder()game2dai.entities.Vehicle
hasFSM()game2dai.entities.BaseEntity
heading (defined in game2dai.entities.MovingEntity)game2dai.entities.MovingEntityprotected
heading(Vector2D h)game2dai.entities.MovingEntity
heading(double x, double y)game2dai.entities.MovingEntity
heading()game2dai.entities.MovingEntity
headingAtRest (defined in game2dai.entities.MovingEntity)game2dai.entities.MovingEntityprivate
headingAtRest()game2dai.entities.MovingEntity
headingAtRest(Vector2D restHeading)game2dai.entities.MovingEntity
ID()game2dai.entities.BaseEntity
isEitherSide(double x0, double y0, double x1, double y1)game2dai.entities.MovingEntity
game2dai::entities::BaseEntity.isEitherSide(Vector2D p0, Vector2D p1)game2dai.entities.BaseEntity
isInDomain(Domain view)game2dai.entities.MovingEntity
isOver(double px, double py)game2dai.entities.MovingEntity
isOverLapAllowed()game2dai.entities.BaseEntity
isSpeedMaxedOut()game2dai.entities.MovingEntity
isVisible()game2dai.entities.BaseEntity
makeFromXML(PApplet app, String xmlFilename)game2dai.entities.Vehiclestatic
makeFromXML(String xmlFilename)game2dai.entities.Vehiclestatic
makeFromXML(File xmlFile)game2dai.entities.Vehiclestatic
mass (defined in game2dai.entities.MovingEntity)game2dai.entities.MovingEntityprotected
mass(double mass)game2dai.entities.MovingEntity
mass()game2dai.entities.MovingEntity
maxForce()game2dai.entities.Vehicle
game2dai::entities::MovingEntity.maxForce(double mf)game2dai.entities.MovingEntity
maxSpeed (defined in game2dai.entities.MovingEntity)game2dai.entities.MovingEntityprotected
maxSpeed()game2dai.entities.MovingEntity
maxSpeed(double maxSpeed)game2dai.entities.MovingEntity
maxTurnRate (defined in game2dai.entities.MovingEntity)game2dai.entities.MovingEntityprotected
maxTurnRate()game2dai.entities.MovingEntity
maxTurnRate(double maxTurnRate)game2dai.entities.MovingEntity
moveBy(double x, double y)game2dai.entities.BaseEntity
moveBy(Vector2D p)game2dai.entities.BaseEntity
moveTo(double x, double y)game2dai.entities.BaseEntity
moveTo(Vector2D p)game2dai.entities.BaseEntity
MovingEntity(Vector2D position, double radius, Vector2D velocity, double max_speed, Vector2D heading, double mass, double max_turn_rate, double max_force)game2dai.entities.MovingEntity
MovingEntity(String name, Vector2D position, double radius, Vector2D velocity, double max_speed, Vector2D heading, double mass, double max_turn_rate, double max_force)game2dai.entities.MovingEntity
name (defined in game2dai.entities.BaseEntity)game2dai.entities.BaseEntityprotected
name(String name)game2dai.entities.BaseEntity
name()game2dai.entities.BaseEntity
nextID (defined in game2dai.entities.BaseEntity)game2dai.entities.BaseEntityprivatestatic
overLapAllowed(boolean overLapAllowed)game2dai.entities.BaseEntity
overlapAllowed (defined in game2dai.entities.BaseEntity)game2dai.entities.BaseEntitypackage
pos (defined in game2dai.entities.BaseEntity)game2dai.entities.BaseEntityprotected
pos()game2dai.entities.BaseEntity
prevPos (defined in game2dai.entities.MovingEntity)game2dai.entities.MovingEntityprotected
prevPos()game2dai.entities.MovingEntity
prevTurnRate (defined in game2dai.entities.MovingEntity)game2dai.entities.MovingEntityprotected
printForceData()game2dai.entities.Vehicle
removeFSM()game2dai.entities.BaseEntity
renderer (defined in game2dai.entities.BaseEntity)game2dai.entities.BaseEntityprotected
renderer(Picture renderer)game2dai.entities.BaseEntity
renderer()game2dai.entities.BaseEntity
rotateHeadingToAlignWith(double deltaTime, final Vector2D allignTo)game2dai.entities.MovingEntity
rotateHeadingToFacePosition(double deltaTime, Vector2D faceTarget)game2dai.entities.MovingEntity
side (defined in game2dai.entities.MovingEntity)game2dai.entities.MovingEntityprotected
side()game2dai.entities.MovingEntity
speed()game2dai.entities.MovingEntity
speedSq()game2dai.entities.MovingEntity
taggame2dai.entities.BaseEntity
tagNogame2dai.entities.BaseEntity
toString()game2dai.entities.Vehicle
turnRate()game2dai.entities.MovingEntity
turnRate(double turnRate)game2dai.entities.MovingEntity
update(double deltaTime, World world)game2dai.entities.Vehicle
updateFSM(double deltaTime, World world)game2dai.entities.BaseEntity
Vehicle(Vector2D position, double radius, Vector2D velocity, double max_speed, Vector2D heading, double mass, double max_turn_rate, double max_force)game2dai.entities.Vehicle
Vehicle(String name, Vector2D position, double radius, Vector2D velocity, double max_speed, Vector2D heading, double mass, double max_turn_rate, double max_force)game2dai.entities.Vehicle
velocity (defined in game2dai.entities.MovingEntity)game2dai.entities.MovingEntityprotected
velocity()game2dai.entities.MovingEntity
velocity(Vector2D newVel)game2dai.entities.MovingEntity
velocity(double vx, double vy)game2dai.entities.MovingEntity
viewDistance (defined in game2dai.entities.MovingEntity)game2dai.entities.MovingEntityprotected
viewDistance()game2dai.entities.MovingEntity
viewDistance(double viewDistance)game2dai.entities.MovingEntity
viewFactors(double viewDistance, double viewFOV)game2dai.entities.MovingEntity
viewFOV (defined in game2dai.entities.MovingEntity)game2dai.entities.MovingEntityprotected
viewFOV()game2dai.entities.MovingEntity
viewFOV(double viewFOV)game2dai.entities.MovingEntity
visible (defined in game2dai.entities.BaseEntity)game2dai.entities.BaseEntityprotected
visible(boolean visible)game2dai.entities.BaseEntity
wd (defined in game2dai.entities.MovingEntity)game2dai.entities.MovingEntityprotected
worldDomain(Domain wd)game2dai.entities.MovingEntity
worldDomain(Domain wd, int constraint)game2dai.entities.MovingEntity
worldDomain()game2dai.entities.MovingEntity
worldDomainConstraint(int constraint)game2dai.entities.MovingEntity
worldDomainConstraint()game2dai.entities.MovingEntity
Z()game2dai.entities.BaseEntity
Z(int z)game2dai.entities.BaseEntity
z (defined in game2dai.entities.BaseEntity)game2dai.entities.BaseEntityprivate