addHints(int hints) | game2dai.entityshapes.Picture | |
app | game2dai.entityshapes.ps.PicturePS | protected |
BitmapPic(PApplet papp, String fname) | game2dai.entityshapes.ps.BitmapPic | |
BitmapPic(PApplet papp, String fname, int nCols, int nRows) | game2dai.entityshapes.ps.BitmapPic | |
dir (defined in game2dai.entityshapes.ps.BitmapPic) | game2dai.entityshapes.ps.BitmapPic | package |
draw(BaseEntity owner, float posX, float posY, float velX, float velY, float headX, float headY, float etime) | game2dai.entityshapes.ps.BitmapPic | |
game2dai::entityshapes::ps::PicturePS.draw(BaseEntity owner, float posX, float posY, float velX, float velY, float headX, float headY) | game2dai.entityshapes.Picture | |
FORWARD (defined in game2dai.entityshapes.ps.BitmapPic) | game2dai.entityshapes.ps.BitmapPic | package |
frameNo (defined in game2dai.entityshapes.ps.BitmapPic) | game2dai.entityshapes.ps.BitmapPic | package |
getHints() | game2dai.entityshapes.Picture | |
hints | game2dai.entityshapes.Picture | protected |
img (defined in game2dai.entityshapes.ps.BitmapPic) | game2dai.entityshapes.ps.BitmapPic | package |
interval (defined in game2dai.entityshapes.ps.BitmapPic) | game2dai.entityshapes.ps.BitmapPic | package |
intervalTime (defined in game2dai.entityshapes.ps.BitmapPic) | game2dai.entityshapes.ps.BitmapPic | package |
PAUSE (defined in game2dai.entityshapes.ps.BitmapPic) | game2dai.entityshapes.ps.BitmapPic | package |
pauseAnimation() (defined in game2dai.entityshapes.ps.BitmapPic) | game2dai.entityshapes.ps.BitmapPic | |
Picture() | game2dai.entityshapes.Picture | |
PicturePS() | game2dai.entityshapes.ps.PicturePS | |
PicturePS(PApplet papp) | game2dai.entityshapes.ps.PicturePS | |
removeAllHints() | game2dai.entityshapes.Picture | |
removeHints(int hints) | game2dai.entityshapes.Picture | |
REVERSE (defined in game2dai.entityshapes.ps.BitmapPic) | game2dai.entityshapes.ps.BitmapPic | package |
setAnimation(double interval, int dir) (defined in game2dai.entityshapes.ps.BitmapPic) | game2dai.entityshapes.ps.BitmapPic | |
setApplet(PApplet app) | game2dai.entityshapes.ps.PicturePS | |
showHints(int hints) | game2dai.entityshapes.Picture | |
timeToChangeFrame (defined in game2dai.entityshapes.ps.BitmapPic) | game2dai.entityshapes.ps.BitmapPic | package |