| addHints(int hints) | game2dai.entityshapes.Picture | |
| app | game2dai.entityshapes.ps.PicturePS | protected |
| BitmapPic(PApplet papp, String fname) | game2dai.entityshapes.ps.BitmapPic | |
| BitmapPic(PApplet papp, String fname, int nCols, int nRows) | game2dai.entityshapes.ps.BitmapPic | |
| dir (defined in game2dai.entityshapes.ps.BitmapPic) | game2dai.entityshapes.ps.BitmapPic | package |
| draw(BaseEntity owner, float posX, float posY, float velX, float velY, float headX, float headY, float etime) | game2dai.entityshapes.ps.BitmapPic | |
| game2dai::entityshapes::ps::PicturePS.draw(BaseEntity owner, float posX, float posY, float velX, float velY, float headX, float headY) | game2dai.entityshapes.Picture | |
| FORWARD (defined in game2dai.entityshapes.ps.BitmapPic) | game2dai.entityshapes.ps.BitmapPic | package |
| frameNo (defined in game2dai.entityshapes.ps.BitmapPic) | game2dai.entityshapes.ps.BitmapPic | package |
| getHints() | game2dai.entityshapes.Picture | |
| hints | game2dai.entityshapes.Picture | protected |
| img (defined in game2dai.entityshapes.ps.BitmapPic) | game2dai.entityshapes.ps.BitmapPic | package |
| interval (defined in game2dai.entityshapes.ps.BitmapPic) | game2dai.entityshapes.ps.BitmapPic | package |
| intervalTime (defined in game2dai.entityshapes.ps.BitmapPic) | game2dai.entityshapes.ps.BitmapPic | package |
| PAUSE (defined in game2dai.entityshapes.ps.BitmapPic) | game2dai.entityshapes.ps.BitmapPic | package |
| pauseAnimation() (defined in game2dai.entityshapes.ps.BitmapPic) | game2dai.entityshapes.ps.BitmapPic | |
| Picture() | game2dai.entityshapes.Picture | |
| PicturePS() | game2dai.entityshapes.ps.PicturePS | |
| PicturePS(PApplet papp) | game2dai.entityshapes.ps.PicturePS | |
| removeAllHints() | game2dai.entityshapes.Picture | |
| removeHints(int hints) | game2dai.entityshapes.Picture | |
| REVERSE (defined in game2dai.entityshapes.ps.BitmapPic) | game2dai.entityshapes.ps.BitmapPic | package |
| setAnimation(double interval, int dir) (defined in game2dai.entityshapes.ps.BitmapPic) | game2dai.entityshapes.ps.BitmapPic | |
| setApplet(PApplet app) | game2dai.entityshapes.ps.PicturePS | |
| showHints(int hints) | game2dai.entityshapes.Picture | |
| timeToChangeFrame (defined in game2dai.entityshapes.ps.BitmapPic) | game2dai.entityshapes.ps.BitmapPic | package |