addHints(int hints) | game2dai.entityshapes.Picture | |
app | game2dai.entityshapes.ps.PicturePS | protected |
appearance(float size, int fill, int stroke, float weight) | game2dai.entityshapes.ps.BuildingPic | |
BuildingPic(PApplet papp) | game2dai.entityshapes.ps.BuildingPic | |
BuildingPic(PApplet papp, int fill, int stroke, float weight) | game2dai.entityshapes.ps.BuildingPic | |
contour (defined in game2dai.entityshapes.ps.BuildingPic) | game2dai.entityshapes.ps.BuildingPic | private |
draw(BaseEntity owner, float posX, float posY, float velX, float velY, float headX, float headY, float etime) | game2dai.entityshapes.ps.BuildingPic | |
game2dai::entityshapes::ps::PicturePS.draw(BaseEntity owner, float posX, float posY, float velX, float velY, float headX, float headY) | game2dai.entityshapes.Picture | |
fill(int col) | game2dai.entityshapes.ps.BuildingPic | |
fillCol (defined in game2dai.entityshapes.ps.BuildingPic) | game2dai.entityshapes.ps.BuildingPic | private |
getHints() | game2dai.entityshapes.Picture | |
hints | game2dai.entityshapes.Picture | protected |
Picture() | game2dai.entityshapes.Picture | |
PicturePS() | game2dai.entityshapes.ps.PicturePS | |
PicturePS(PApplet papp) | game2dai.entityshapes.ps.PicturePS | |
removeAllHints() | game2dai.entityshapes.Picture | |
removeHints(int hints) | game2dai.entityshapes.Picture | |
setApplet(PApplet app) | game2dai.entityshapes.ps.PicturePS | |
showHints(int hints) | game2dai.entityshapes.Picture | |
stroke(int col) | game2dai.entityshapes.ps.BuildingPic | |
strokeCol (defined in game2dai.entityshapes.ps.BuildingPic) | game2dai.entityshapes.ps.BuildingPic | private |
strokeWeight (defined in game2dai.entityshapes.ps.BuildingPic) | game2dai.entityshapes.ps.BuildingPic | private |
strokeWeight(float w) | game2dai.entityshapes.ps.BuildingPic | |
triangle (defined in game2dai.entityshapes.ps.BuildingPic) | game2dai.entityshapes.ps.BuildingPic | private |