addHints(int hints) | game2dai.entityshapes.Picture | |
app | game2dai.entityshapes.ps.PicturePS | protected |
colors (defined in game2dai.entityshapes.ps.Umbrella) | game2dai.entityshapes.ps.Umbrella | private |
draw(BaseEntity owner, float posX, float posY, float velX, float velY, float headX, float headY, float etime) | game2dai.entityshapes.ps.Umbrella | |
game2dai::entityshapes::ps::PicturePS.draw(BaseEntity owner, float posX, float posY, float velX, float velY, float headX, float headY) | game2dai.entityshapes.Picture | |
fillTriangle(int p1, int p2, int col) | game2dai.entityshapes.ps.Umbrella | private |
getHints() | game2dai.entityshapes.Picture | |
hints | game2dai.entityshapes.Picture | protected |
nbrParts (defined in game2dai.entityshapes.ps.Umbrella) | game2dai.entityshapes.ps.Umbrella | private |
Picture() | game2dai.entityshapes.Picture | |
PicturePS() | game2dai.entityshapes.ps.PicturePS | |
PicturePS(PApplet papp) | game2dai.entityshapes.ps.PicturePS | |
radius (defined in game2dai.entityshapes.ps.Umbrella) | game2dai.entityshapes.ps.Umbrella | package |
removeAllHints() | game2dai.entityshapes.Picture | |
removeHints(int hints) | game2dai.entityshapes.Picture | |
rot (defined in game2dai.entityshapes.ps.Umbrella) | game2dai.entityshapes.ps.Umbrella | private |
setApplet(PApplet app) | game2dai.entityshapes.ps.PicturePS | |
setFill(int[] colList) | game2dai.entityshapes.ps.Umbrella | |
showHints(int hints) | game2dai.entityshapes.Picture | |
Umbrella(PApplet papp, double size) | game2dai.entityshapes.ps.Umbrella | |
Umbrella(PApplet papp, double size, int[] colList) | game2dai.entityshapes.ps.Umbrella | |
x (defined in game2dai.entityshapes.ps.Umbrella) | game2dai.entityshapes.ps.Umbrella | private |
y (defined in game2dai.entityshapes.ps.Umbrella) | game2dai.entityshapes.ps.Umbrella | private |