addHints(int hints) | game2dai.entityshapes.Picture | |
app | game2dai.entityshapes.ps.PicturePS | protected |
draw(BaseEntity owner, float posX, float posY, float velX, float velY, float headX, float headY, float etime) | game2dai.entityshapes.ps.WallPic | |
game2dai::entityshapes::ps::PicturePS.draw(BaseEntity owner, float posX, float posY, float velX, float velY, float headX, float headY) | game2dai.entityshapes.Picture | |
getHints() | game2dai.entityshapes.Picture | |
hints | game2dai.entityshapes.Picture | protected |
Picture() | game2dai.entityshapes.Picture | |
PicturePS() | game2dai.entityshapes.ps.PicturePS | |
PicturePS(PApplet papp) | game2dai.entityshapes.ps.PicturePS | |
removeAllHints() | game2dai.entityshapes.Picture | |
removeHints(int hints) | game2dai.entityshapes.Picture | |
setApplet(PApplet app) | game2dai.entityshapes.ps.PicturePS | |
showHints(int hints) | game2dai.entityshapes.Picture | |
strokeCol (defined in game2dai.entityshapes.ps.WallPic) | game2dai.entityshapes.ps.WallPic | private |
strokeWeight (defined in game2dai.entityshapes.ps.WallPic) | game2dai.entityshapes.ps.WallPic | private |
wallDetails(int col, float thickness) | game2dai.entityshapes.ps.WallPic | |
WallPic(PApplet papp) | game2dai.entityshapes.ps.WallPic | |
WallPic(PApplet papp, int stroke, float weight) | game2dai.entityshapes.ps.WallPic | |