[static initializer] (defined in game2dai.maths.FastMath) | game2dai.maths.FastMath | packagestatic |
abs(final int x) | game2dai.maths.FastMath | static |
abs(final long x) | game2dai.maths.FastMath | static |
abs(final float x) | game2dai.maths.FastMath | static |
abs(double x) | game2dai.maths.FastMath | static |
acos(double x) | game2dai.maths.FastMath | static |
acosh(final double a) | game2dai.maths.FastMath | static |
asin(double x) | game2dai.maths.FastMath | static |
asinh(double a) | game2dai.maths.FastMath | static |
atan(double x) | game2dai.maths.FastMath | static |
atan(double xa, double xb, boolean leftPlane) | game2dai.maths.FastMath | privatestatic |
atan2(double y, double x) | game2dai.maths.FastMath | static |
atanh(double a) | game2dai.maths.FastMath | static |
buildSinCosTables() | game2dai.maths.FastMath | privatestatic |
cbrt(double x) | game2dai.maths.FastMath | static |
CBRTTWO | game2dai.maths.FastMath | privatestatic |
ceil(double x) | game2dai.maths.FastMath | static |
copySign(double magnitude, double sign) | game2dai.maths.FastMath | static |
copySign(float magnitude, float sign) | game2dai.maths.FastMath | static |
cos(double x) | game2dai.maths.FastMath | static |
cosh(double x) | game2dai.maths.FastMath | static |
COSINE_TABLE_A | game2dai.maths.FastMath | privatestatic |
COSINE_TABLE_B | game2dai.maths.FastMath | privatestatic |
cosQ(double xa, double xb) | game2dai.maths.FastMath | privatestatic |
doubleHighPart(double d) | game2dai.maths.FastMath | privatestatic |
E | game2dai.maths.FastMath | static |
EIGHTHS | game2dai.maths.FastMath | privatestatic |
exp(double x) | game2dai.maths.FastMath | static |
exp(double x, double extra, double[] hiPrec) | game2dai.maths.FastMath | privatestatic |
EXP_FRAC_TABLE_A | game2dai.maths.FastMath | privatestatic |
EXP_FRAC_TABLE_B | game2dai.maths.FastMath | privatestatic |
EXP_INT_TABLE_A | game2dai.maths.FastMath | privatestatic |
EXP_INT_TABLE_B | game2dai.maths.FastMath | privatestatic |
expint(int p, final double result[]) | game2dai.maths.FastMath | privatestatic |
expm1(double x) | game2dai.maths.FastMath | static |
expm1(double x, double hiPrecOut[]) | game2dai.maths.FastMath | privatestatic |
FACT | game2dai.maths.FastMath | privatestatic |
FastMath() | game2dai.maths.FastMath | private |
floor(double x) | game2dai.maths.FastMath | static |
getExponent(final double d) | game2dai.maths.FastMath | static |
getExponent(final float f) | game2dai.maths.FastMath | static |
HALF_PI (defined in game2dai.maths.FastMath) | game2dai.maths.FastMath | static |
HEX_40000000 | game2dai.maths.FastMath | privatestatic |
hypot(final double x, final double y) | game2dai.maths.FastMath | static |
IEEEremainder(double dividend, double divisor) | game2dai.maths.FastMath | static |
LN_2_A | game2dai.maths.FastMath | privatestatic |
LN_2_B | game2dai.maths.FastMath | privatestatic |
LN_HI_PREC_COEF | game2dai.maths.FastMath | privatestatic |
LN_MANT | game2dai.maths.FastMath | privatestatic |
LN_QUICK_COEF | game2dai.maths.FastMath | privatestatic |
LN_SPLIT_COEF | game2dai.maths.FastMath | privatestatic |
log(final double x) | game2dai.maths.FastMath | static |
log(final double x, final double[] hiPrec) | game2dai.maths.FastMath | privatestatic |
log10(final double x) | game2dai.maths.FastMath | static |
log1p(final double x) | game2dai.maths.FastMath | static |
MASK_30BITS | game2dai.maths.FastMath | privatestatic |
max(final int a, final int b) | game2dai.maths.FastMath | static |
max(final long a, final long b) | game2dai.maths.FastMath | static |
max(final float a, final float b) | game2dai.maths.FastMath | static |
max(final double a, final double b) | game2dai.maths.FastMath | static |
min(final int a, final int b) | game2dai.maths.FastMath | static |
min(final long a, final long b) | game2dai.maths.FastMath | static |
min(final float a, final float b) | game2dai.maths.FastMath | static |
min(final double a, final double b) | game2dai.maths.FastMath | static |
nextAfter(double d, double direction) | game2dai.maths.FastMath | static |
nextAfter(final float f, final double direction) | game2dai.maths.FastMath | static |
nextUp(final double a) | game2dai.maths.FastMath | static |
nextUp(final float a) | game2dai.maths.FastMath | static |
PI | game2dai.maths.FastMath | static |
PI_O_4_BITS | game2dai.maths.FastMath | privatestatic |
polyCosine(double x) | game2dai.maths.FastMath | privatestatic |
polySine(final double x) | game2dai.maths.FastMath | privatestatic |
pow(double x, double y) | game2dai.maths.FastMath | static |
quadMult(final double a[], final double b[], final double result[]) | game2dai.maths.FastMath | privatestatic |
QUARTER_PI (defined in game2dai.maths.FastMath) | game2dai.maths.FastMath | static |
random() | game2dai.maths.FastMath | static |
RECIP_2PI | game2dai.maths.FastMath | privatestatic |
reducePayneHanek(double x, double result[]) | game2dai.maths.FastMath | privatestatic |
resplit(final double a[]) | game2dai.maths.FastMath | privatestatic |
rint(double x) | game2dai.maths.FastMath | static |
round(double x) | game2dai.maths.FastMath | static |
round(final float x) | game2dai.maths.FastMath | static |
SAFE_MIN | game2dai.maths.FastMath | static |
scalb(final double d, final int n) | game2dai.maths.FastMath | static |
scalb(final float f, final int n) | game2dai.maths.FastMath | static |
signum(final double a) | game2dai.maths.FastMath | static |
signum(final float a) | game2dai.maths.FastMath | static |
sin(double x) | game2dai.maths.FastMath | static |
SINE_TABLE_A | game2dai.maths.FastMath | privatestatic |
SINE_TABLE_B | game2dai.maths.FastMath | privatestatic |
sinh(double x) | game2dai.maths.FastMath | static |
sinQ(double xa, double xb) | game2dai.maths.FastMath | privatestatic |
slowCos(final double x, final double result[]) | game2dai.maths.FastMath | privatestatic |
slowexp(final double x, final double result[]) | game2dai.maths.FastMath | privatestatic |
slowLog(double xi) | game2dai.maths.FastMath | privatestatic |
slowSin(final double x, final double result[]) | game2dai.maths.FastMath | privatestatic |
split(final double d, final double split[]) | game2dai.maths.FastMath | privatestatic |
splitAdd(final double a[], final double b[], final double ans[]) | game2dai.maths.FastMath | privatestatic |
splitMult(double a[], double b[], double ans[]) | game2dai.maths.FastMath | privatestatic |
splitReciprocal(final double in[], final double result[]) | game2dai.maths.FastMath | privatestatic |
sqrt(final double a) | game2dai.maths.FastMath | static |
tan(double x) | game2dai.maths.FastMath | static |
TANGENT_TABLE_A | game2dai.maths.FastMath | privatestatic |
TANGENT_TABLE_B | game2dai.maths.FastMath | privatestatic |
tanh(double x) | game2dai.maths.FastMath | static |
tanQ(double xa, double xb, boolean cotanFlag) | game2dai.maths.FastMath | privatestatic |
toDegrees(double x) | game2dai.maths.FastMath | static |
toRadians(double x) | game2dai.maths.FastMath | static |
TWO_PI (defined in game2dai.maths.FastMath) | game2dai.maths.FastMath | static |
TWO_POWER_52 | game2dai.maths.FastMath | privatestatic |
ulp(double x) | game2dai.maths.FastMath | static |
ulp(float x) | game2dai.maths.FastMath | static |