AI for Games 1.1.1
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game2dai.maths.Geometry2D Member List

This is the complete list of members for game2dai.maths.Geometry2D, including all inherited members.

ACCY (defined in game2dai.maths.Geometry2D)game2dai.maths.Geometry2Dprivatestatic
box_box(double ax0, double ay0, double ax1, double ay1, double bx0, double by0, double bx1, double by1)game2dai.maths.Geometry2Dstatic
box_box_p(double ax0, double ay0, double ax1, double ay1, double bx0, double by0, double bx1, double by1)game2dai.maths.Geometry2Dstatic
circle_circle(double cx0, double cy0, double r0, double cx1, double cy1, double r1)game2dai.maths.Geometry2Dstatic
circle_circle_p(double cx0, double cy0, double r0, double cx1, double cy1, double r1)game2dai.maths.Geometry2Dstatic
distance(double x0, double y0, double x1, double y1)game2dai.maths.Geometry2Dstatic
distance_sq(double x0, double y0, double x1, double y1)game2dai.maths.Geometry2Dstatic
is_point_near_infinite_line(Vector2D v0, Vector2D v1, Vector2D p)game2dai.maths.Geometry2Dstatic
is_point_near_infinite_line(Vector2D v0, Vector2D v1, Vector2D p, Vector2D vp)game2dai.maths.Geometry2Dstatic
is_point_near_line(Vector2D v0, Vector2D v1, Vector2D p)game2dai.maths.Geometry2Dstatic
is_point_near_line(Vector2D v0, Vector2D v1, Vector2D p, Vector2D vp)game2dai.maths.Geometry2Dstatic
isInsidePolygon(Vector2D[] verts, double x0, double y0)game2dai.maths.Geometry2Dstatic
isInsideRectangle_xywh(double x0, double y0, double width, double height, double pX, double pY)game2dai.maths.Geometry2Dstatic
isInsideRectangle_xywh(Vector2D v0, double width, double height, Vector2D p)game2dai.maths.Geometry2Dstatic
isInsideRectangle_xyxy(double x0, double y0, double x1, double y1, double pX, double pY)game2dai.maths.Geometry2Dstatic
isInsideRectangle_xyxy(Vector2D v0, Vector2D v1, Vector2D p)game2dai.maths.Geometry2Dstatic
isInsideTriangle(double aX, double aY, double bX, double bY, double cX, double cY, double pX, double pY)game2dai.maths.Geometry2Dstatic
isInsideTriangle(Vector2D a, Vector2D b, Vector2D c, Vector2D p)game2dai.maths.Geometry2Dstatic
isInsideTriangle(Vector2D a, Vector2D b, Vector2D c, double pX, double pY)game2dai.maths.Geometry2Dstatic
line_box_xywh(double lx0, double ly0, double lx1, double ly1, double rx0, double ry0, double rWidth, double rHeight)game2dai.maths.Geometry2Dstatic
line_box_xyxy(double lx0, double ly0, double lx1, double ly1, double rx0, double ry0, double rx1, double ry1)game2dai.maths.Geometry2Dstatic
line_circle(double x0, double y0, double x1, double y1, double cx, double cy, double r)game2dai.maths.Geometry2Dstatic
line_circle_p(double x0, double y0, double x1, double y1, double cx, double cy, double r)game2dai.maths.Geometry2Dstatic
line_line(double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3)game2dai.maths.Geometry2Dstatic
line_line_infinite_p(Vector2D v0, Vector2D v1, Vector2D v2, Vector2D v3)game2dai.maths.Geometry2Dstatic
line_line_infinite_p(double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3)game2dai.maths.Geometry2Dstatic
line_line_p(Vector2D v0, Vector2D v1, Vector2D v2, Vector2D v3)game2dai.maths.Geometry2Dstatic
line_line_p(double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3)game2dai.maths.Geometry2Dstatic
line_lines_p(double x0, double y0, double x1, double y1, double[] xy, boolean continuous)game2dai.maths.Geometry2Dstatic
NEARNESS (defined in game2dai.maths.Geometry2D)game2dai.maths.Geometry2Dprivatestatic
NONE (defined in game2dai.maths.Geometry2D)game2dai.maths.Geometry2Dprivatestatic
ON_PLANE (defined in game2dai.maths.Geometry2D)game2dai.maths.Geometry2Dstatic
OUT_BOTTOM (defined in game2dai.maths.Geometry2D)game2dai.maths.Geometry2Dprivatestatic
OUT_LEFT (defined in game2dai.maths.Geometry2D)game2dai.maths.Geometry2Dprivatestatic
OUT_RIGHT (defined in game2dai.maths.Geometry2D)game2dai.maths.Geometry2Dprivatestatic
OUT_TOP (defined in game2dai.maths.Geometry2D)game2dai.maths.Geometry2Dprivatestatic
outcode(double pX, double pY, double rectX, double rectY, double rectWidth, double rectHeight)game2dai.maths.Geometry2Dprivatestatic
PLANE_INSIDE (defined in game2dai.maths.Geometry2D)game2dai.maths.Geometry2Dstatic
PLANE_OUTSIDE (defined in game2dai.maths.Geometry2D)game2dai.maths.Geometry2Dstatic
point_nearest_infinite_line(Vector2D v0, Vector2D v1, Vector2D p)game2dai.maths.Geometry2Dstatic
point_nearest_line(Vector2D v0, Vector2D v1, Vector2D p)game2dai.maths.Geometry2Dstatic
point_to_line_dist(double nearness)game2dai.maths.Geometry2Dstatic
tangents_between_circles(double cx0, double cy0, double r0, double cx1, double cy1, double r1)game2dai.maths.Geometry2Dstatic
tangents_to_circle(double x, double y, double cx, double cy, double r)game2dai.maths.Geometry2Dstatic
which_side_pn(double x0, double y0, double nx, double ny, double px, double py)game2dai.maths.Geometry2Dstatic
which_side_pp(double x0, double y0, double x1, double y1, double px, double py)game2dai.maths.Geometry2Dstatic