AI for Games 1.1.1
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This is the complete list of members for game2dai.maths.Geometry2D, including all inherited members.
ACCY (defined in game2dai.maths.Geometry2D) | game2dai.maths.Geometry2D | privatestatic |
box_box(double ax0, double ay0, double ax1, double ay1, double bx0, double by0, double bx1, double by1) | game2dai.maths.Geometry2D | static |
box_box_p(double ax0, double ay0, double ax1, double ay1, double bx0, double by0, double bx1, double by1) | game2dai.maths.Geometry2D | static |
circle_circle(double cx0, double cy0, double r0, double cx1, double cy1, double r1) | game2dai.maths.Geometry2D | static |
circle_circle_p(double cx0, double cy0, double r0, double cx1, double cy1, double r1) | game2dai.maths.Geometry2D | static |
distance(double x0, double y0, double x1, double y1) | game2dai.maths.Geometry2D | static |
distance_sq(double x0, double y0, double x1, double y1) | game2dai.maths.Geometry2D | static |
is_point_near_infinite_line(Vector2D v0, Vector2D v1, Vector2D p) | game2dai.maths.Geometry2D | static |
is_point_near_infinite_line(Vector2D v0, Vector2D v1, Vector2D p, Vector2D vp) | game2dai.maths.Geometry2D | static |
is_point_near_line(Vector2D v0, Vector2D v1, Vector2D p) | game2dai.maths.Geometry2D | static |
is_point_near_line(Vector2D v0, Vector2D v1, Vector2D p, Vector2D vp) | game2dai.maths.Geometry2D | static |
isInsidePolygon(Vector2D[] verts, double x0, double y0) | game2dai.maths.Geometry2D | static |
isInsideRectangle_xywh(double x0, double y0, double width, double height, double pX, double pY) | game2dai.maths.Geometry2D | static |
isInsideRectangle_xywh(Vector2D v0, double width, double height, Vector2D p) | game2dai.maths.Geometry2D | static |
isInsideRectangle_xyxy(double x0, double y0, double x1, double y1, double pX, double pY) | game2dai.maths.Geometry2D | static |
isInsideRectangle_xyxy(Vector2D v0, Vector2D v1, Vector2D p) | game2dai.maths.Geometry2D | static |
isInsideTriangle(double aX, double aY, double bX, double bY, double cX, double cY, double pX, double pY) | game2dai.maths.Geometry2D | static |
isInsideTriangle(Vector2D a, Vector2D b, Vector2D c, Vector2D p) | game2dai.maths.Geometry2D | static |
isInsideTriangle(Vector2D a, Vector2D b, Vector2D c, double pX, double pY) | game2dai.maths.Geometry2D | static |
line_box_xywh(double lx0, double ly0, double lx1, double ly1, double rx0, double ry0, double rWidth, double rHeight) | game2dai.maths.Geometry2D | static |
line_box_xyxy(double lx0, double ly0, double lx1, double ly1, double rx0, double ry0, double rx1, double ry1) | game2dai.maths.Geometry2D | static |
line_circle(double x0, double y0, double x1, double y1, double cx, double cy, double r) | game2dai.maths.Geometry2D | static |
line_circle_p(double x0, double y0, double x1, double y1, double cx, double cy, double r) | game2dai.maths.Geometry2D | static |
line_line(double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3) | game2dai.maths.Geometry2D | static |
line_line_infinite_p(Vector2D v0, Vector2D v1, Vector2D v2, Vector2D v3) | game2dai.maths.Geometry2D | static |
line_line_infinite_p(double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3) | game2dai.maths.Geometry2D | static |
line_line_p(Vector2D v0, Vector2D v1, Vector2D v2, Vector2D v3) | game2dai.maths.Geometry2D | static |
line_line_p(double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3) | game2dai.maths.Geometry2D | static |
line_lines_p(double x0, double y0, double x1, double y1, double[] xy, boolean continuous) | game2dai.maths.Geometry2D | static |
NEARNESS (defined in game2dai.maths.Geometry2D) | game2dai.maths.Geometry2D | privatestatic |
NONE (defined in game2dai.maths.Geometry2D) | game2dai.maths.Geometry2D | privatestatic |
ON_PLANE (defined in game2dai.maths.Geometry2D) | game2dai.maths.Geometry2D | static |
OUT_BOTTOM (defined in game2dai.maths.Geometry2D) | game2dai.maths.Geometry2D | privatestatic |
OUT_LEFT (defined in game2dai.maths.Geometry2D) | game2dai.maths.Geometry2D | privatestatic |
OUT_RIGHT (defined in game2dai.maths.Geometry2D) | game2dai.maths.Geometry2D | privatestatic |
OUT_TOP (defined in game2dai.maths.Geometry2D) | game2dai.maths.Geometry2D | privatestatic |
outcode(double pX, double pY, double rectX, double rectY, double rectWidth, double rectHeight) | game2dai.maths.Geometry2D | privatestatic |
PLANE_INSIDE (defined in game2dai.maths.Geometry2D) | game2dai.maths.Geometry2D | static |
PLANE_OUTSIDE (defined in game2dai.maths.Geometry2D) | game2dai.maths.Geometry2D | static |
point_nearest_infinite_line(Vector2D v0, Vector2D v1, Vector2D p) | game2dai.maths.Geometry2D | static |
point_nearest_line(Vector2D v0, Vector2D v1, Vector2D p) | game2dai.maths.Geometry2D | static |
point_to_line_dist(double nearness) | game2dai.maths.Geometry2D | static |
tangents_between_circles(double cx0, double cy0, double r0, double cx1, double cy1, double r1) | game2dai.maths.Geometry2D | static |
tangents_to_circle(double x, double y, double cx, double cy, double r) | game2dai.maths.Geometry2D | static |
which_side_pn(double x0, double y0, double nx, double ny, double px, double py) | game2dai.maths.Geometry2D | static |
which_side_pp(double x0, double y0, double x1, double y1, double px, double py) | game2dai.maths.Geometry2D | static |