Sprites for Processing  V2.1
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sprites.maths.FastMath Member List

This is the complete list of members for sprites.maths.FastMath, including all inherited members.

abs(final int x)sprites.maths.FastMathstatic
abs(final long x)sprites.maths.FastMathstatic
abs(final float x)sprites.maths.FastMathstatic
abs(double x)sprites.maths.FastMathstatic
acos(double x)sprites.maths.FastMathstatic
acosh(final double a)sprites.maths.FastMathstatic
asin(double x)sprites.maths.FastMathstatic
asinh(double a)sprites.maths.FastMathstatic
atan(double x)sprites.maths.FastMathstatic
atan2(double y, double x)sprites.maths.FastMathstatic
atanh(double a)sprites.maths.FastMathstatic
cbrt(double x)sprites.maths.FastMathstatic
ceil(double x)sprites.maths.FastMathstatic
copySign(double magnitude, double sign)sprites.maths.FastMathstatic
copySign(float magnitude, float sign)sprites.maths.FastMathstatic
cos(double x)sprites.maths.FastMathstatic
cosh(double x)sprites.maths.FastMathstatic
Esprites.maths.FastMathstatic
exp(double x)sprites.maths.FastMathstatic
expm1(double x)sprites.maths.FastMathstatic
floor(double x)sprites.maths.FastMathstatic
getExponent(final double d)sprites.maths.FastMathstatic
getExponent(final float f)sprites.maths.FastMathstatic
hypot(final double x, final double y)sprites.maths.FastMathstatic
IEEEremainder(double dividend, double divisor)sprites.maths.FastMathstatic
log(final double x)sprites.maths.FastMathstatic
log10(final double x)sprites.maths.FastMathstatic
log1p(final double x)sprites.maths.FastMathstatic
max(final int a, final int b)sprites.maths.FastMathstatic
max(final long a, final long b)sprites.maths.FastMathstatic
max(final float a, final float b)sprites.maths.FastMathstatic
max(final double a, final double b)sprites.maths.FastMathstatic
min(final int a, final int b)sprites.maths.FastMathstatic
min(final long a, final long b)sprites.maths.FastMathstatic
min(final float a, final float b)sprites.maths.FastMathstatic
min(final double a, final double b)sprites.maths.FastMathstatic
nextAfter(double d, double direction)sprites.maths.FastMathstatic
nextAfter(final float f, final double direction)sprites.maths.FastMathstatic
nextUp(final double a)sprites.maths.FastMathstatic
nextUp(final float a)sprites.maths.FastMathstatic
PIsprites.maths.FastMathstatic
pow(double x, double y)sprites.maths.FastMathstatic
random()sprites.maths.FastMathstatic
rint(double x)sprites.maths.FastMathstatic
round(double x)sprites.maths.FastMathstatic
round(final float x)sprites.maths.FastMathstatic
SAFE_MINsprites.maths.FastMathstatic
scalb(final double d, final int n)sprites.maths.FastMathstatic
scalb(final float f, final int n)sprites.maths.FastMathstatic
signum(final double a)sprites.maths.FastMathstatic
signum(final float a)sprites.maths.FastMathstatic
sin(double x)sprites.maths.FastMathstatic
sinh(double x)sprites.maths.FastMathstatic
sqrt(final double a)sprites.maths.FastMathstatic
tan(double x)sprites.maths.FastMathstatic
tanh(double x)sprites.maths.FastMathstatic
toDegrees(double x)sprites.maths.FastMathstatic
toRadians(double x)sprites.maths.FastMathstatic
ulp(double x)sprites.maths.FastMathstatic
ulp(float x)sprites.maths.FastMathstatic