Sprites for Processing  V2.1
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sprites.maths.Vector2D Member List

This is the complete list of members for sprites.maths.Vector2D, including all inherited members.

add(final Vector2D v)sprites.maths.Vector2D
add(double dx, double dy)sprites.maths.Vector2D
add(final Vector2D v0, final Vector2D v1)sprites.maths.Vector2Dstatic
angleBetween(final Vector2D v)sprites.maths.Vector2D
angleBetween(Vector2D v0, Vector2D v1)sprites.maths.Vector2Dstatic
ANTI_CLOCKWISE (defined in sprites.maths.Vector2D)sprites.maths.Vector2Dstatic
CLOCKWISE (defined in sprites.maths.Vector2D)sprites.maths.Vector2Dstatic
dist(final Vector2D v0, final Vector2D v1) (defined in sprites.maths.Vector2D)sprites.maths.Vector2Dstatic
distance(final Vector2D v)sprites.maths.Vector2D
distanceSq(final Vector2D v)sprites.maths.Vector2D
distSq(final Vector2D v0, final Vector2D v1) (defined in sprites.maths.Vector2D)sprites.maths.Vector2Dstatic
div(double d)sprites.maths.Vector2D
div(final Vector2D v, double d)sprites.maths.Vector2Dstatic
dot(final Vector2D v)sprites.maths.Vector2D
dot(final Vector2D v0, final Vector2D v1) (defined in sprites.maths.Vector2D)sprites.maths.Vector2Dstatic
dotNorm(final Vector2D v)sprites.maths.Vector2D
getPerp()sprites.maths.Vector2D
getReflect(final Vector2D norm)sprites.maths.Vector2D
getReverse()sprites.maths.Vector2D
isSecondInFOVofFirst(final Vector2D posFirst, final Vector2D facingFirst, final Vector2D posSecond, double fov)sprites.maths.Vector2Dstatic
length()sprites.maths.Vector2D
lengthSq()sprites.maths.Vector2D
MINUS_Isprites.maths.Vector2Dstatic
MINUS_Jsprites.maths.Vector2Dstatic
mult(double d)sprites.maths.Vector2D
mult(final Vector2D v, double d)sprites.maths.Vector2Dstatic
NaNsprites.maths.Vector2Dstatic
NEGATIVE_INFINITYsprites.maths.Vector2Dstatic
normalize()sprites.maths.Vector2D
normalize(final Vector2D v)sprites.maths.Vector2Dstatic
ONEsprites.maths.Vector2Dstatic
PLUS_Isprites.maths.Vector2Dstatic
PLUS_Jsprites.maths.Vector2Dstatic
POSITIVE_INFINITYsprites.maths.Vector2Dstatic
set(final Vector2D v) (defined in sprites.maths.Vector2D)sprites.maths.Vector2D
set(double x, double y) (defined in sprites.maths.Vector2D)sprites.maths.Vector2D
sign(final Vector2D v)sprites.maths.Vector2D
sub(final Vector2D v) (defined in sprites.maths.Vector2D)sprites.maths.Vector2D
sub(final Vector2D v0, final Vector2D v1)sprites.maths.Vector2Dstatic
toArray()sprites.maths.Vector2D
toString() (defined in sprites.maths.Vector2D)sprites.maths.Vector2D
truncate(double max)sprites.maths.Vector2D
Vector2D()sprites.maths.Vector2D
Vector2D(double x, double y)sprites.maths.Vector2D
Vector2D(final Vector2D v)sprites.maths.Vector2D
x (defined in sprites.maths.Vector2D)sprites.maths.Vector2D
y (defined in sprites.maths.Vector2D)sprites.maths.Vector2D
ZEROsprites.maths.Vector2Dstatic