AI for Games 1.1.1
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This is the complete list of members for game2dai.maths.Transformations, including all inherited members.
pointToLocalSpace(Vector2D point, Vector2D agentHeading, Vector2D agentSide, Vector2D agentPosition) (defined in game2dai.maths.Transformations) | game2dai.maths.Transformations | static |
pointToWorldSpace(Vector2D point, Vector2D AgentHeading, Vector2D AgentSide, Vector2D AgentPosition) (defined in game2dai.maths.Transformations) | game2dai.maths.Transformations | static |
vec2DRotateAroundOrigin(Vector2D v, double ang) (defined in game2dai.maths.Transformations) | game2dai.maths.Transformations | static |
vectorToLocalSpace(Vector2D vec, Vector2D AgentHeading, Vector2D AgentSide) (defined in game2dai.maths.Transformations) | game2dai.maths.Transformations | static |
vectorToWorldSpace(Vector2D vec, Vector2D AgentHeading, Vector2D AgentSide) (defined in game2dai.maths.Transformations) | game2dai.maths.Transformations | static |
worldTransform(final List< Vector2D > points, Vector2D pos, Vector2D forward, Vector2D side, Vector2D scale) (defined in game2dai.maths.Transformations) | game2dai.maths.Transformations | static |
worldTransform(final List< Vector2D > points, Vector2D pos, Vector2D forward, Vector2D side) (defined in game2dai.maths.Transformations) | game2dai.maths.Transformations | static |