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static List< Vector2D > | worldTransform (final List< Vector2D > points, Vector2D pos, Vector2D forward, Vector2D side, Vector2D scale) |
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static List< Vector2D > | worldTransform (final List< Vector2D > points, Vector2D pos, Vector2D forward, Vector2D side) |
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static Vector2D | pointToWorldSpace (Vector2D point, Vector2D AgentHeading, Vector2D AgentSide, Vector2D AgentPosition) |
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static Vector2D | vectorToWorldSpace (Vector2D vec, Vector2D AgentHeading, Vector2D AgentSide) |
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static Vector2D | pointToLocalSpace (Vector2D point, Vector2D agentHeading, Vector2D agentSide, Vector2D agentPosition) |
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static Vector2D | vectorToLocalSpace (Vector2D vec, Vector2D AgentHeading, Vector2D AgentSide) |
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static Vector2D | vec2DRotateAroundOrigin (Vector2D v, double ang) |
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The documentation for this class was generated from the following file:
- /Users/peter/git/ai4games-repos/AI_4_2D_Games/src/game2dai/maths/Transformations.java