AI for Games 1.1.1
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game2dai.maths.Vector2D Member List

This is the complete list of members for game2dai.maths.Vector2D, including all inherited members.

add(final Vector2D v)game2dai.maths.Vector2D
add(double dx, double dy)game2dai.maths.Vector2D
add(final Vector2D v0, final Vector2D v1)game2dai.maths.Vector2Dstatic
angleBetween(final Vector2D v)game2dai.maths.Vector2D
angleBetween(Vector2D v0, Vector2D v1)game2dai.maths.Vector2Dstatic
ANTI_CLOCKWISE (defined in game2dai.maths.Vector2D)game2dai.maths.Vector2Dstatic
areEqual(Vector2D v0, Vector2D v1) (defined in game2dai.maths.Vector2D)game2dai.maths.Vector2Dstatic
CLOCKWISE (defined in game2dai.maths.Vector2D)game2dai.maths.Vector2Dstatic
dist(final Vector2D v0, final Vector2D v1)game2dai.maths.Vector2Dstatic
distance(final Vector2D v)game2dai.maths.Vector2D
distanceSq(final Vector2D v)game2dai.maths.Vector2D
distSq(final Vector2D v0, final Vector2D v1)game2dai.maths.Vector2Dstatic
div(double d)game2dai.maths.Vector2D
div(final Vector2D v, double d)game2dai.maths.Vector2Dstatic
dot(final Vector2D v)game2dai.maths.Vector2D
dotNorm(final Vector2D v)game2dai.maths.Vector2D
EPSILON (defined in game2dai.maths.Vector2D)game2dai.maths.Vector2Dstatic
get()game2dai.maths.Vector2D
getPerp()game2dai.maths.Vector2D
getReflect(final Vector2D norm)game2dai.maths.Vector2D
getReverse()game2dai.maths.Vector2D
isSecondInFOVofFirstXXX(final Vector2D posFirst, final Vector2D facingFirst, final double fovFirst, final Vector2D posSecond)game2dai.maths.Vector2Dstatic
length()game2dai.maths.Vector2D
lengthSq()game2dai.maths.Vector2D
MINUS_Igame2dai.maths.Vector2Dstatic
MINUS_Jgame2dai.maths.Vector2Dstatic
mult(double d)game2dai.maths.Vector2D
mult(final Vector2D v, double d)game2dai.maths.Vector2Dstatic
NaNgame2dai.maths.Vector2Dstatic
NEGATIVE_INFINITYgame2dai.maths.Vector2Dstatic
normalize()game2dai.maths.Vector2D
normalize(final Vector2D v)game2dai.maths.Vector2Dstatic
ONEgame2dai.maths.Vector2Dstatic
PLUS_Igame2dai.maths.Vector2Dstatic
PLUS_Jgame2dai.maths.Vector2Dstatic
POSITIVE_INFINITYgame2dai.maths.Vector2Dstatic
random(Vector2D target)game2dai.maths.Vector2Dstatic
serialVersionUID (defined in game2dai.maths.Vector2D)game2dai.maths.Vector2Dprivatestatic
set(final Vector2D v) (defined in game2dai.maths.Vector2D)game2dai.maths.Vector2D
set(double x, double y) (defined in game2dai.maths.Vector2D)game2dai.maths.Vector2D
sign(final Vector2D v)game2dai.maths.Vector2D
sub(final Vector2D v) (defined in game2dai.maths.Vector2D)game2dai.maths.Vector2D
sub(final Vector2D v0, final Vector2D v1)game2dai.maths.Vector2Dstatic
toArray()game2dai.maths.Vector2D
toShortString() (defined in game2dai.maths.Vector2D)game2dai.maths.Vector2D
toString() (defined in game2dai.maths.Vector2D)game2dai.maths.Vector2D
truncate(double max)game2dai.maths.Vector2D
Vector2D()game2dai.maths.Vector2D
Vector2D(double x, double y)game2dai.maths.Vector2D
Vector2D(final Vector2D v)game2dai.maths.Vector2D
x (defined in game2dai.maths.Vector2D)game2dai.maths.Vector2D
y (defined in game2dai.maths.Vector2D)game2dai.maths.Vector2D
ZEROgame2dai.maths.Vector2Dstatic