add(final Vector2D v) | game2dai.maths.Vector2D | |
add(double dx, double dy) | game2dai.maths.Vector2D | |
add(final Vector2D v0, final Vector2D v1) | game2dai.maths.Vector2D | static |
angleBetween(final Vector2D v) | game2dai.maths.Vector2D | |
angleBetween(Vector2D v0, Vector2D v1) | game2dai.maths.Vector2D | static |
ANTI_CLOCKWISE (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | static |
areEqual(Vector2D v0, Vector2D v1) (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | static |
CLOCKWISE (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | static |
dist(final Vector2D v0, final Vector2D v1) | game2dai.maths.Vector2D | static |
distance(final Vector2D v) | game2dai.maths.Vector2D | |
distanceSq(final Vector2D v) | game2dai.maths.Vector2D | |
distSq(final Vector2D v0, final Vector2D v1) | game2dai.maths.Vector2D | static |
div(double d) | game2dai.maths.Vector2D | |
div(final Vector2D v, double d) | game2dai.maths.Vector2D | static |
dot(final Vector2D v) | game2dai.maths.Vector2D | |
dotNorm(final Vector2D v) | game2dai.maths.Vector2D | |
EPSILON (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | static |
get() | game2dai.maths.Vector2D | |
getPerp() | game2dai.maths.Vector2D | |
getReflect(final Vector2D norm) | game2dai.maths.Vector2D | |
getReverse() | game2dai.maths.Vector2D | |
isSecondInFOVofFirstXXX(final Vector2D posFirst, final Vector2D facingFirst, final double fovFirst, final Vector2D posSecond) | game2dai.maths.Vector2D | static |
length() | game2dai.maths.Vector2D | |
lengthSq() | game2dai.maths.Vector2D | |
MINUS_I | game2dai.maths.Vector2D | static |
MINUS_J | game2dai.maths.Vector2D | static |
mult(double d) | game2dai.maths.Vector2D | |
mult(final Vector2D v, double d) | game2dai.maths.Vector2D | static |
NaN | game2dai.maths.Vector2D | static |
NEGATIVE_INFINITY | game2dai.maths.Vector2D | static |
normalize() | game2dai.maths.Vector2D | |
normalize(final Vector2D v) | game2dai.maths.Vector2D | static |
ONE | game2dai.maths.Vector2D | static |
PLUS_I | game2dai.maths.Vector2D | static |
PLUS_J | game2dai.maths.Vector2D | static |
POSITIVE_INFINITY | game2dai.maths.Vector2D | static |
random(Vector2D target) | game2dai.maths.Vector2D | static |
serialVersionUID (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | privatestatic |
set(final Vector2D v) (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | |
set(double x, double y) (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | |
sign(final Vector2D v) | game2dai.maths.Vector2D | |
sub(final Vector2D v) (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | |
sub(final Vector2D v0, final Vector2D v1) | game2dai.maths.Vector2D | static |
toArray() | game2dai.maths.Vector2D | |
toShortString() (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | |
toString() (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | |
truncate(double max) | game2dai.maths.Vector2D | |
Vector2D() | game2dai.maths.Vector2D | |
Vector2D(double x, double y) | game2dai.maths.Vector2D | |
Vector2D(final Vector2D v) | game2dai.maths.Vector2D | |
x (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | |
y (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | |
ZERO | game2dai.maths.Vector2D | static |