| add(final Vector2D v) | game2dai.maths.Vector2D | |
| add(double dx, double dy) | game2dai.maths.Vector2D | |
| add(final Vector2D v0, final Vector2D v1) | game2dai.maths.Vector2D | static |
| angleBetween(final Vector2D v) | game2dai.maths.Vector2D | |
| angleBetween(Vector2D v0, Vector2D v1) | game2dai.maths.Vector2D | static |
| ANTI_CLOCKWISE (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | static |
| areEqual(Vector2D v0, Vector2D v1) (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | static |
| CLOCKWISE (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | static |
| dist(final Vector2D v0, final Vector2D v1) | game2dai.maths.Vector2D | static |
| distance(final Vector2D v) | game2dai.maths.Vector2D | |
| distanceSq(final Vector2D v) | game2dai.maths.Vector2D | |
| distSq(final Vector2D v0, final Vector2D v1) | game2dai.maths.Vector2D | static |
| div(double d) | game2dai.maths.Vector2D | |
| div(final Vector2D v, double d) | game2dai.maths.Vector2D | static |
| dot(final Vector2D v) | game2dai.maths.Vector2D | |
| dotNorm(final Vector2D v) | game2dai.maths.Vector2D | |
| EPSILON (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | static |
| get() | game2dai.maths.Vector2D | |
| getPerp() | game2dai.maths.Vector2D | |
| getReflect(final Vector2D norm) | game2dai.maths.Vector2D | |
| getReverse() | game2dai.maths.Vector2D | |
| isSecondInFOVofFirstXXX(final Vector2D posFirst, final Vector2D facingFirst, final double fovFirst, final Vector2D posSecond) | game2dai.maths.Vector2D | static |
| length() | game2dai.maths.Vector2D | |
| lengthSq() | game2dai.maths.Vector2D | |
| MINUS_I | game2dai.maths.Vector2D | static |
| MINUS_J | game2dai.maths.Vector2D | static |
| mult(double d) | game2dai.maths.Vector2D | |
| mult(final Vector2D v, double d) | game2dai.maths.Vector2D | static |
| NaN | game2dai.maths.Vector2D | static |
| NEGATIVE_INFINITY | game2dai.maths.Vector2D | static |
| normalize() | game2dai.maths.Vector2D | |
| normalize(final Vector2D v) | game2dai.maths.Vector2D | static |
| ONE | game2dai.maths.Vector2D | static |
| PLUS_I | game2dai.maths.Vector2D | static |
| PLUS_J | game2dai.maths.Vector2D | static |
| POSITIVE_INFINITY | game2dai.maths.Vector2D | static |
| random(Vector2D target) | game2dai.maths.Vector2D | static |
| serialVersionUID (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | privatestatic |
| set(final Vector2D v) (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | |
| set(double x, double y) (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | |
| sign(final Vector2D v) | game2dai.maths.Vector2D | |
| sub(final Vector2D v) (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | |
| sub(final Vector2D v0, final Vector2D v1) | game2dai.maths.Vector2D | static |
| toArray() | game2dai.maths.Vector2D | |
| toShortString() (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | |
| toString() (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | |
| truncate(double max) | game2dai.maths.Vector2D | |
| Vector2D() | game2dai.maths.Vector2D | |
| Vector2D(double x, double y) | game2dai.maths.Vector2D | |
| Vector2D(final Vector2D v) | game2dai.maths.Vector2D | |
| x (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | |
| y (defined in game2dai.maths.Vector2D) | game2dai.maths.Vector2D | |
| ZERO | game2dai.maths.Vector2D | static |