| AI for Games 1.1.1
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| Public Member Functions | |
| Vector2D () | |
| Vector2D (double x, double y) | |
| Vector2D (final Vector2D v) | |
| void | set (final Vector2D v) | 
| void | set (double x, double y) | 
| double | lengthSq () | 
| double | length () | 
| double | dot (final Vector2D v) | 
| double | dotNorm (final Vector2D v) | 
| double | angleBetween (final Vector2D v) | 
| int | sign (final Vector2D v) | 
| Vector2D | get () | 
| Vector2D | getPerp () | 
| double | distanceSq (final Vector2D v) | 
| double | distance (final Vector2D v) | 
| Vector2D | normalize () | 
| Vector2D | truncate (double max) | 
| Vector2D | getReverse () | 
| Vector2D | getReflect (final Vector2D norm) | 
| Vector2D | add (final Vector2D v) | 
| Vector2D | add (double dx, double dy) | 
| Vector2D | sub (final Vector2D v) | 
| Vector2D | mult (double d) | 
| Vector2D | div (double d) | 
| double[] | toArray () | 
| String | toShortString () | 
| String | toString () | 
| Static Public Member Functions | |
| static boolean | areEqual (Vector2D v0, Vector2D v1) | 
| static Vector2D | add (final Vector2D v0, final Vector2D v1) | 
| static Vector2D | sub (final Vector2D v0, final Vector2D v1) | 
| static Vector2D | mult (final Vector2D v, double d) | 
| static Vector2D | div (final Vector2D v, double d) | 
| static double | distSq (final Vector2D v0, final Vector2D v1) | 
| static double | dist (final Vector2D v0, final Vector2D v1) | 
| static Vector2D | normalize (final Vector2D v) | 
| static double | angleBetween (Vector2D v0, Vector2D v1) | 
| static boolean | isSecondInFOVofFirstXXX (final Vector2D posFirst, final Vector2D facingFirst, final double fovFirst, final Vector2D posSecond) | 
| static Vector2D | random (Vector2D target) | 
| Public Attributes | |
| double | x | 
| double | y | 
| Static Public Attributes | |
| static final Vector2D | ZERO = new Vector2D(0, 0) | 
| static final Vector2D | ONE = new Vector2D(1, 1) | 
| static final Vector2D | PLUS_I = new Vector2D(1, 0) | 
| static final Vector2D | MINUS_I = new Vector2D(-1, 0) | 
| static final Vector2D | PLUS_J = new Vector2D(0, 1) | 
| static final Vector2D | MINUS_J = new Vector2D(0, -1) | 
| static final Vector2D | NaN = new Vector2D(Double.NaN, Double.NaN) | 
| static final Vector2D | POSITIVE_INFINITY | 
| static final Vector2D | NEGATIVE_INFINITY | 
| static final double | EPSILON = 1e-10 | 
| static final int | CLOCKWISE = 1 | 
| static final int | ANTI_CLOCKWISE = -1 | 
| Static Private Attributes | |
| static final long | serialVersionUID = -7691691832344874590L | 
This 2D vector class uses the double data type throughout. 
 
| game2dai.maths.Vector2D.Vector2D | ( | ) | 
Default to the zero vector
| game2dai.maths.Vector2D.Vector2D | ( | double | x, | 
| double | y | ||
| ) | 
Create a vector based on parameter values.
| x | |
| y | 
| game2dai.maths.Vector2D.Vector2D | ( | final Vector2D | v | ) | 
Copy constructor
| v | the vector to copy | 
| Vector2D game2dai.maths.Vector2D.add | ( | double | dx, | 
| double | dy | ||
| ) | 
Change the vector by the values specified
| dx | |
| dy | 
Add a vector to this one
| v | the vector to add | 
Get a new vector that is the sum of 2 vectors.
| v0 | first vector | 
| v1 | second vector | 
| double game2dai.maths.Vector2D.angleBetween | ( | final Vector2D | v | ) | 
Calculate the angle between this and another vector.
| v | the other vector | 
Calculate the angle between two vectors.
| v0 | first vector | 
| v1 | second vector | 
The distance between two vectors
| v0 | the first vector | 
| v1 | the second vector | 
| double game2dai.maths.Vector2D.distance | ( | final Vector2D | v | ) | 
Get the distance between this and an other point.
| v | the other point | 
| double game2dai.maths.Vector2D.distanceSq | ( | final Vector2D | v | ) | 
Get the distance squared between this and another point.
| v | the other point | 
The square of the distance between two vectors
| v0 | the first vector | 
| v1 | the second vector | 
| Vector2D game2dai.maths.Vector2D.div | ( | double | d | ) | 
Divide the vector by a scalar
| d | 
Get a new vector that is a vector divided by a scalar
| v | the original vector | 
| d | the divisor | 
| double game2dai.maths.Vector2D.dot | ( | final Vector2D | v | ) | 
Calculate the dot product between two un-normalised vectors.
| v | the other vector | 
| double game2dai.maths.Vector2D.dotNorm | ( | final Vector2D | v | ) | 
Calculate the dot product between two vectors using normalised values i.e. the cosine of the angle between them
| v | the other vector | 
| Vector2D game2dai.maths.Vector2D.get | ( | ) | 
Get a copy (new object) of this vector.
| Vector2D game2dai.maths.Vector2D.getPerp | ( | ) | 
Get a vector perpendicular to this one.
Return the reflection vector about the norm
| norm | 
| Vector2D game2dai.maths.Vector2D.getReverse | ( | ) | 
Get a vector that is the reverse of this vector
| 
 | static | 
Determines whether entity 2 is visible from entity 1.
| posFirst | position of first entity | 
| facingFirst | direction first entity is facing | 
| fovFirst | field of view (radians) | 
| posSecond | position of second entity | 
| double game2dai.maths.Vector2D.length | ( | ) | 
Get the vector length
| double game2dai.maths.Vector2D.lengthSq | ( | ) | 
Get the vector length squared
| Vector2D game2dai.maths.Vector2D.mult | ( | double | d | ) | 
Multiply the vector by a scalar
| d | 
Get a new vector that is the product of a vector and a scalar
| v | the original vector | 
| d | the multiplier | 
| Vector2D game2dai.maths.Vector2D.normalize | ( | ) | 
Normalise this vector
Get a new vector that is the given vector normalised
| v | the original vector | 
Create a random normalised vector.
| target | the vector to randomise, create a vector if null | 
| int game2dai.maths.Vector2D.sign | ( | final Vector2D | v | ) | 
Determines whether vector v is clockwise of this vector. 
 
| v | a vector | 
Get a new vector that is the difference between the 2 vectors.
| v0 | first vector | 
| v1 | second vector | 
| double[] game2dai.maths.Vector2D.toArray | ( | ) | 
Get the coordinates as an array.
| Vector2D game2dai.maths.Vector2D.truncate | ( | double | max | ) | 
Truncate this vector so its length is no greater than the value provided.
| max | maximum size for this vector | 
Opposite of the first canonical vector (coordinates: -1, 0).
Opposite of the second canonical vector (coordinates: 0, -1).
A vector with all coordinates set to NaN.
| 
 | static | 
A vector with all coordinates set to negative infinity.
Null vector (coordinates: 1, 1).
First canonical vector (coordinates: 1, 0).
Second canonical vector (coordinates: 0, 1).
| 
 | static | 
A vector with all coordinates set to positive infinity.
Null vector (coordinates: 0, 0).