AI for Games 1.1.1
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game2dai.steering.AutoPilot Member List

This is the complete list of members for game2dai.steering.AutoPilot, including all inherited members.

accum (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
accumulateForce(Vector2D runningTotal, Vector2D forceToAdd, double maxForce)game2dai.steering.AutoPilotprivate
AGENT0 (defined in game2dai.steering.SBF)game2dai.steering.SBF
AGENT1 (defined in game2dai.steering.SBF)game2dai.steering.SBF
AGENT_TO_EVADE (defined in game2dai.steering.SBF)game2dai.steering.SBF
AGENT_TO_PURSUE (defined in game2dai.steering.SBF)game2dai.steering.SBF
agentsgame2dai.steering.AutoPilotprivate
ALIGNMENT (defined in game2dai.steering.SBF)game2dai.steering.SBF
alignment()game2dai.steering.AutoPilotprivate
alignment(MovingEntity me) (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprotected
alignmentOff()game2dai.steering.AutoPilot
alignmentOn()game2dai.steering.AutoPilot
alignmentWeight(double weight)game2dai.steering.AutoPilot
alignmentWeight()game2dai.steering.AutoPilot
ALL_SB_MASK (defined in game2dai.steering.SBF)game2dai.steering.SBF
allOff()game2dai.steering.AutoPilot
arrive()game2dai.steering.AutoPilotprivate
arrive(MovingEntity me, Vector2D target, int rate) (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprotected
ARRIVE (defined in game2dai.steering.SBF)game2dai.steering.SBF
arriveDist (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
arriveDistance()game2dai.steering.AutoPilot
arriveOff()game2dai.steering.AutoPilot
arriveOn()game2dai.steering.AutoPilot
arriveOn(Vector2D target)game2dai.steering.AutoPilot
arriveOn(Vector2D target, int speed)game2dai.steering.AutoPilot
arriveOn(double x, double y)game2dai.steering.AutoPilot
arriveOn(double x, double y, int speed)game2dai.steering.AutoPilot
arriveRate (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
arriveWeight(double weight)game2dai.steering.AutoPilot
arriveWeight()game2dai.steering.AutoPilot
BIT_ALIGNMENT (defined in game2dai.steering.SBF)game2dai.steering.SBF
BIT_ARRIVE (defined in game2dai.steering.SBF)game2dai.steering.SBF
BIT_COHESION (defined in game2dai.steering.SBF)game2dai.steering.SBF
BIT_EVADE (defined in game2dai.steering.SBF)game2dai.steering.SBF
BIT_FLEE (defined in game2dai.steering.SBF)game2dai.steering.SBF
BIT_FLOCK (defined in game2dai.steering.SBF)game2dai.steering.SBF
BIT_HIDE (defined in game2dai.steering.SBF)game2dai.steering.SBF
BIT_INTERPOSE (defined in game2dai.steering.SBF)game2dai.steering.SBF
BIT_OBSTACLE_AVOID (defined in game2dai.steering.SBF)game2dai.steering.SBF
BIT_OFFSET_PURSUIT (defined in game2dai.steering.SBF)game2dai.steering.SBF
BIT_PATH (defined in game2dai.steering.SBF)game2dai.steering.SBF
BIT_PURSUIT (defined in game2dai.steering.SBF)game2dai.steering.SBF
BIT_SEEK (defined in game2dai.steering.SBF)game2dai.steering.SBF
BIT_SEPARATION (defined in game2dai.steering.SBF)game2dai.steering.SBF
BIT_WALL_AVOID (defined in game2dai.steering.SBF)game2dai.steering.SBF
BIT_WANDER (defined in game2dai.steering.SBF)game2dai.steering.SBF
bitPos(int flag)game2dai.steering.AutoPilotprivatestatic
bnames (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivatestatic
calculateForce(double deltaTime, World world)game2dai.steering.AutoPilot
calculateMethod(int method)game2dai.steering.AutoPilot
calculateMethod()game2dai.steering.AutoPilot
calculatePrioritised()game2dai.steering.AutoPilotprivate
calculatePrioritised_LogForces()game2dai.steering.AutoPilotprivate
calculateWeightedAverage()game2dai.steering.AutoPilotprivate
calculateWeightedAverage_LogForces()game2dai.steering.AutoPilotprivate
clone()game2dai.steering.AutoPilot
cohesion()game2dai.steering.AutoPilotprivate
cohesion(MovingEntity me) (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprotected
COHESION (defined in game2dai.steering.SBF)game2dai.steering.SBF
cohesionOff()game2dai.steering.AutoPilot
cohesionOn()game2dai.steering.AutoPilot
cohesionWeight(double weight)game2dai.steering.AutoPilot
cohesionWeight()game2dai.steering.AutoPilot
createWhiskers(final int nbrWhiskers, final double whiskerLength, final double fov, final Vector2D facing, final Vector2D origin)game2dai.steering.AutoPilotprivate
DECEL_TWEEK (defined in game2dai.steering.SBF)game2dai.steering.SBF
deltaTime (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
detectBoxLength (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
evade()game2dai.steering.AutoPilotprivate
evade(MovingEntity me, MovingEntity evadeAgent) (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprotected
EVADE (defined in game2dai.steering.SBF)game2dai.steering.SBF
evadeDistance()game2dai.steering.AutoPilot
evadeFactors(double fleeDistance)game2dai.steering.AutoPilot
evadeOff()game2dai.steering.AutoPilot
evadeOn()game2dai.steering.AutoPilot
evadeOn(MovingEntity me)game2dai.steering.AutoPilot
evadeWeight(double weight)game2dai.steering.AutoPilot
evadeWeight()game2dai.steering.AutoPilot
f (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
FAST (defined in game2dai.steering.SBF)game2dai.steering.SBF
flags (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
flee()game2dai.steering.AutoPilotprivate
flee(MovingEntity me, Vector2D target) (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprotected
FLEE (defined in game2dai.steering.SBF)game2dai.steering.SBF
fleeDistance()game2dai.steering.AutoPilot
fleeFactors(double fleeDistance)game2dai.steering.AutoPilot
fleeOff()game2dai.steering.AutoPilot
fleeOn()game2dai.steering.AutoPilot
fleeOn(Vector2D location)game2dai.steering.AutoPilot
fleeOn(double x, double y)game2dai.steering.AutoPilot
fleeRadius (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
fleeRadius(double fleeRadius)game2dai.steering.AutoPilot
fleeRadius()game2dai.steering.AutoPilot
fleeTarget (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
fleeWeight(double weight)game2dai.steering.AutoPilot
fleeWeight()game2dai.steering.AutoPilot
flock()game2dai.steering.AutoPilotprivate
flock(MovingEntity me) (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprotected
FLOCK (defined in game2dai.steering.SBF)game2dai.steering.SBF
flockFactors(double neighbourhoodRadius)game2dai.steering.AutoPilot
flockOff()game2dai.steering.AutoPilot
flockOn()game2dai.steering.AutoPilot
flockWeight(double weight)game2dai.steering.AutoPilot
flockWeight()game2dai.steering.AutoPilot
forceCalcMethod (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
getFeelers()game2dai.steering.AutoPilot
getFeelers(MovingEntity me)game2dai.steering.AutoPilot
getFeelers(final Vector2D facing, final Vector2D origin)game2dai.steering.AutoPilot
getHidingPosition(MovingEntity me, Obstacle ob, BaseEntity target)game2dai.steering.AutoPilotprivate
getWeight(int behaviour)game2dai.steering.AutoPilot
gotoTarget (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
hasOwner()game2dai.steering.AutoPilot
HIDE (defined in game2dai.steering.SBF)game2dai.steering.SBF
hide()game2dai.steering.AutoPilotprivate
hide(MovingEntity me, MovingEntity from) (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprotected
hideDistance()game2dai.steering.AutoPilot
hideOff()game2dai.steering.AutoPilot
hideOn()game2dai.steering.AutoPilot
hideOn(MovingEntity me) (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilot
hideWeight(double weight)game2dai.steering.AutoPilot
hideWeight()game2dai.steering.AutoPilot
INTERPOSE (defined in game2dai.steering.SBF)game2dai.steering.SBF
interpose()game2dai.steering.AutoPilotprivate
interpose(MovingEntity me, MovingEntity m0, MovingEntity m1) (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprotected
interpose(MovingEntity me, MovingEntity m0, Vector2D fixedPos) (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprotected
interposeOff()game2dai.steering.AutoPilot
interposeOn()game2dai.steering.AutoPilot
interposeOn(MovingEntity me0, MovingEntity me1)game2dai.steering.AutoPilot
interposeOn(MovingEntity me0, Vector2D fixedPos1)game2dai.steering.AutoPilot
interposeOn(Vector2D fixedPos0, Vector2D fixedPos1)game2dai.steering.AutoPilot
interposeWeight(double weight)game2dai.steering.AutoPilot
interposeWeight()game2dai.steering.AutoPilot
isAlignmentOn()game2dai.steering.AutoPilot
isArriveOn()game2dai.steering.AutoPilot
isCohesionOn()game2dai.steering.AutoPilot
isEvadeOn()game2dai.steering.AutoPilot
isFleeOn()game2dai.steering.AutoPilot
isFlockOn()game2dai.steering.AutoPilot
isHideOn()game2dai.steering.AutoPilot
isInterposeOn()game2dai.steering.AutoPilot
isObstacleAvoidOn()game2dai.steering.AutoPilot
isOffsetPursuitOn()game2dai.steering.AutoPilot
isPathOn()game2dai.steering.AutoPilot
isPursuitOn()game2dai.steering.AutoPilot
isSeekOn()game2dai.steering.AutoPilot
isSeparationOn()game2dai.steering.AutoPilot
isWallAvoidOn()game2dai.steering.AutoPilot
isWallAvoidOvalEnvelopeOn()game2dai.steering.AutoPilot
isWanderOn()game2dai.steering.AutoPilot
movers (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
NBR_AGENT_ARRAY (defined in game2dai.steering.SBF)game2dai.steering.SBF
nbrWhiskers (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
neighbourDist (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
NORMAL (defined in game2dai.steering.SBF)game2dai.steering.SBF
OBSTACLE_AVOID (defined in game2dai.steering.SBF)game2dai.steering.SBF
obstacleAvoidance()game2dai.steering.AutoPilotprivate
obstacleAvoidance(MovingEntity me) (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprotected
obstacleAvoidDetectBoxLength()game2dai.steering.AutoPilot
obstacleAvoidDetectBoxLength(double boxLength)game2dai.steering.AutoPilot
obstacleAvoidFactors(double detectBoxLength)game2dai.steering.AutoPilot
obstacleAvoidOff()game2dai.steering.AutoPilot
obstacleAvoidOn()game2dai.steering.AutoPilot
obstacleAvoidWeight(double weight)game2dai.steering.AutoPilot
obstacleAvoidWeight()game2dai.steering.AutoPilot
obstacles (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
OFFSET_PURSUIT (defined in game2dai.steering.SBF)game2dai.steering.SBF
offsetPursuit()game2dai.steering.AutoPilotprivate
offsetPursuit(MovingEntity me, MovingEntity leader, Vector2D offset) (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprotected
offsetPursuitOff()game2dai.steering.AutoPilot
offsetPursuitOn()game2dai.steering.AutoPilot
offsetPursuitOn(MovingEntity me, Vector2D offset)game2dai.steering.AutoPilot
offsetPursuitWeight(double weight)game2dai.steering.AutoPilot
offsetPursuitWeight()game2dai.steering.AutoPilot
ovalEnvelope (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
owner (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
PASS_THROUGH (defined in game2dai.steering.SBF)game2dai.steering.SBF
PATH (defined in game2dai.steering.SBF)game2dai.steering.SBF
path (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
pathAddToRoute(Vector2D[] route)game2dai.steering.AutoPilot
pathAddToRoute(Vector2D waypoint)game2dai.steering.AutoPilot
pathAddToRoute(List< GraphNode > route)game2dai.steering.AutoPilot
pathAddToRoute(Graph graph, GraphNode dest)game2dai.steering.AutoPilot
pathArriveDist (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
pathFactors(Object seekDist, Object arriveDist)game2dai.steering.AutoPilot
pathFollow()game2dai.steering.AutoPilotprivate
pathNextNode()game2dai.steering.AutoPilot
pathOff()game2dai.steering.AutoPilot
pathOn()game2dai.steering.AutoPilot
pathRoute()game2dai.steering.AutoPilot
pathRouteLength()game2dai.steering.AutoPilot
pathSeekDist (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
pathSetRoute(Vector2D[] route)game2dai.steering.AutoPilot
pathSetRoute(List< GraphNode > route)game2dai.steering.AutoPilot
pathWeight(double weight)game2dai.steering.AutoPilot
pathWeight()game2dai.steering.AutoPilot
pursueOffset (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
pursuit()game2dai.steering.AutoPilotprivate
pursuit(MovingEntity me, MovingEntity toPursue)game2dai.steering.AutoPilotprotected
PURSUIT (defined in game2dai.steering.SBF)game2dai.steering.SBF
pursuitDistance()game2dai.steering.AutoPilot
pursuitOff()game2dai.steering.AutoPilot
pursuitOn()game2dai.steering.AutoPilot
pursuitOn(MovingEntity me)game2dai.steering.AutoPilot
pursuitWeight(double weight)game2dai.steering.AutoPilot
pursuitWeight()game2dai.steering.AutoPilot
REBOUND (defined in game2dai.steering.SBF)game2dai.steering.SBF
seek()game2dai.steering.AutoPilotprivate
seek(MovingEntity me, Vector2D target) (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprotected
SEEK (defined in game2dai.steering.SBF)game2dai.steering.SBF
seekDistance()game2dai.steering.AutoPilot
seekOff()game2dai.steering.AutoPilot
seekOn()game2dai.steering.AutoPilot
seekOn(Vector2D target)game2dai.steering.AutoPilot
seekOn(double x, double y)game2dai.steering.AutoPilot
seekWeight(double weight)game2dai.steering.AutoPilot
seekWeight()game2dai.steering.AutoPilot
separation()game2dai.steering.AutoPilotprivate
separation(MovingEntity me) (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprotected
SEPARATION (defined in game2dai.steering.SBF)game2dai.steering.SBF
separationOff()game2dai.steering.AutoPilot
separationOn()game2dai.steering.AutoPilot
separationWeight(double weight)game2dai.steering.AutoPilot
separationWeight()game2dai.steering.AutoPilot
setOwner(final Vehicle vehicle)game2dai.steering.AutoPilot
SLOW (defined in game2dai.steering.SBF)game2dai.steering.SBF
steeringForce (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
toString()game2dai.steering.AutoPilot
WALL_AVOID (defined in game2dai.steering.SBF)game2dai.steering.SBF
wallAvoidance()game2dai.steering.AutoPilotprivate
wallAvoidance(MovingEntity me) (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprotected
wallAvoidFactors(Object nbrWhiskers, Object whiskerLength, Object fov, Boolean shortOnSide)game2dai.steering.AutoPilot
wallAvoidFOV()game2dai.steering.AutoPilot
wallAvoidNbrWhiskers()game2dai.steering.AutoPilot
wallAvoidOff()game2dai.steering.AutoPilot
wallAvoidOn()game2dai.steering.AutoPilot
wallAvoidWeight(double weight)game2dai.steering.AutoPilot
wallAvoidWeight()game2dai.steering.AutoPilot
wallAvoidWhiskerLength()game2dai.steering.AutoPilot
walls (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
WANDER (defined in game2dai.steering.SBF)game2dai.steering.SBF
wander()game2dai.steering.AutoPilotprivate
WANDER_ANGLE_RANGE (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivatestatic
WANDER_MAX_ANGLE (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivatestatic
WANDER_MIN_ANGLE (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivatestatic
wanderAngle (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
wanderAngle()game2dai.steering.AutoPilot
wanderAngleDelta (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
wanderAngleDelta() (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilot
wanderAngleJitter (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
wanderAngleJitter()game2dai.steering.AutoPilot
wanderDist (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
wanderDist()game2dai.steering.AutoPilot
wanderFactors(Object dist, Object radius, Object jitter)game2dai.steering.AutoPilot
wanderOff()game2dai.steering.AutoPilot
wanderOn()game2dai.steering.AutoPilot
wanderRadius (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
wanderRadius()game2dai.steering.AutoPilot
wanderWeight(double weight)game2dai.steering.AutoPilot
wanderWeight()game2dai.steering.AutoPilot
WEIGHTED (defined in game2dai.steering.SBF)game2dai.steering.SBF
WEIGHTED_PRIORITIZED (defined in game2dai.steering.SBF)game2dai.steering.SBF
weightingsgame2dai.steering.AutoPilotprivate
whiskerFOV (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
whiskerLength (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
world (defined in game2dai.steering.AutoPilot)game2dai.steering.AutoPilotprivate
WRAP (defined in game2dai.steering.SBF)game2dai.steering.SBF