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int | BIT_WALL_AVOID = 0 |
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int | BIT_OBSTACLE_AVOID = 1 |
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int | BIT_EVADE = 2 |
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int | BIT_FLEE = 3 |
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int | BIT_SEPARATION = 4 |
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int | BIT_ALIGNMENT = 5 |
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int | BIT_COHESION = 6 |
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int | BIT_SEEK = 7 |
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int | BIT_ARRIVE = 8 |
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int | BIT_WANDER = 9 |
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int | BIT_PURSUIT = 10 |
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int | BIT_OFFSET_PURSUIT = 11 |
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int | BIT_INTERPOSE = 12 |
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int | BIT_HIDE = 13 |
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int | BIT_PATH = 14 |
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int | BIT_FLOCK = 15 |
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int | WALL_AVOID = 1 << BIT_WALL_AVOID |
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int | OBSTACLE_AVOID = 1 << BIT_OBSTACLE_AVOID |
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int | EVADE = 1 << BIT_EVADE |
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int | FLEE = 1 << BIT_FLEE |
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int | SEPARATION = 1 << BIT_SEPARATION |
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int | ALIGNMENT = 1 << BIT_ALIGNMENT |
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int | COHESION = 1 << BIT_COHESION |
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int | SEEK = 1 << BIT_SEEK |
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int | ARRIVE = 1 << BIT_ARRIVE |
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int | WANDER = 1 << BIT_WANDER |
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int | PURSUIT = 1 << BIT_PURSUIT |
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int | OFFSET_PURSUIT = 1 << BIT_OFFSET_PURSUIT |
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int | INTERPOSE = 1 << BIT_INTERPOSE |
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int | HIDE = 1 << BIT_HIDE |
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int | PATH = 1 << BIT_PATH |
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int | FLOCK = 1 << BIT_FLOCK |
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int | ALL_SB_MASK = 0x0ffffff |
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int | WEIGHTED = 1 |
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int | WEIGHTED_PRIORITIZED = 2 |
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double[] | DECEL_TWEEK = new double[] {0.0, 0.3, 0.6, 0.9} |
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int | FAST = 1 |
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int | NORMAL = 2 |
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int | SLOW = 3 |
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int | AGENT0 = 0 |
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int | AGENT1 = 1 |
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int | AGENT_TO_PURSUE = 2 |
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int | AGENT_TO_EVADE = 3 |
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int | NBR_AGENT_ARRAY = 4 |
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int | PASS_THROUGH = 10000 |
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int | WRAP = 10001 |
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int | REBOUND = 10002 |
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The documentation for this interface was generated from the following file:
- /Users/peter/git/ai4games-repos/AI_4_2D_Games/src/game2dai/steering/SBF.java