AI for Games 1.1.1
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game2dai.steering.SBF Interface Reference
Inheritance diagram for game2dai.steering.SBF:

Public Attributes

int BIT_WALL_AVOID = 0
 
int BIT_OBSTACLE_AVOID = 1
 
int BIT_EVADE = 2
 
int BIT_FLEE = 3
 
int BIT_SEPARATION = 4
 
int BIT_ALIGNMENT = 5
 
int BIT_COHESION = 6
 
int BIT_SEEK = 7
 
int BIT_ARRIVE = 8
 
int BIT_WANDER = 9
 
int BIT_PURSUIT = 10
 
int BIT_OFFSET_PURSUIT = 11
 
int BIT_INTERPOSE = 12
 
int BIT_HIDE = 13
 
int BIT_PATH = 14
 
int BIT_FLOCK = 15
 
int WALL_AVOID = 1 << BIT_WALL_AVOID
 
int OBSTACLE_AVOID = 1 << BIT_OBSTACLE_AVOID
 
int EVADE = 1 << BIT_EVADE
 
int FLEE = 1 << BIT_FLEE
 
int SEPARATION = 1 << BIT_SEPARATION
 
int ALIGNMENT = 1 << BIT_ALIGNMENT
 
int COHESION = 1 << BIT_COHESION
 
int SEEK = 1 << BIT_SEEK
 
int ARRIVE = 1 << BIT_ARRIVE
 
int WANDER = 1 << BIT_WANDER
 
int PURSUIT = 1 << BIT_PURSUIT
 
int OFFSET_PURSUIT = 1 << BIT_OFFSET_PURSUIT
 
int INTERPOSE = 1 << BIT_INTERPOSE
 
int HIDE = 1 << BIT_HIDE
 
int PATH = 1 << BIT_PATH
 
int FLOCK = 1 << BIT_FLOCK
 
int ALL_SB_MASK = 0x0ffffff
 
int WEIGHTED = 1
 
int WEIGHTED_PRIORITIZED = 2
 
double[] DECEL_TWEEK = new double[] {0.0, 0.3, 0.6, 0.9}
 
int FAST = 1
 
int NORMAL = 2
 
int SLOW = 3
 
int AGENT0 = 0
 
int AGENT1 = 1
 
int AGENT_TO_PURSUE = 2
 
int AGENT_TO_EVADE = 3
 
int NBR_AGENT_ARRAY = 4
 
int PASS_THROUGH = 10000
 
int WRAP = 10001
 
int REBOUND = 10002
 

The documentation for this interface was generated from the following file: